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  1. Kumitz

    How do i make my smithing piece one handed,two handed or couch lance?

    Your mod should have an xml file concerning crafting pieces. Should be in [Steam bannerlord folder\Modules\[Your mod]\ModuleData\[something].xml
    It's where you can modify the usage.
  2. Kumitz

    Modding the Trade Item Values

    In the file horses_and_others.xml, (Modules\SandBox Core\ModuleData\spitems\) you can edit the value of beer for example. I modified it to 500, and in game in Sargot, the price was 117 with 77% discount.

    I don't know if it's what you're looking for.
  3. Kumitz

    Sharing decompiled code

    This makes me remember a discussion I had once with a colleague, that the code itself is now so high level that it can be considered its own documentation, and C# is the perfect example. Except for obscure calculations, the code is self explanatory, and with the right IDE, it's quite easy to comprehend.
  4. Kumitz

    Sharing decompiled code

    I didn't have much hope, because otherwise, someone would have done it by then.
    I'm not sure they have the right to forbid us to decompile code. They do have the right to forbid us to do anything with the decomiled code though.

    I fail to understand the logic of giving support to modding, but with no documentation and them forbiding us to decompile it, it's impossible to do any profound mod, no ?

    Regarding the EULA, 1.3 seems pretty straigthforward. Although, (iv) does offer an exception, but I'm not sure if it's only for the Mod Tool or the code source is also covered by sais exception.

    You may not (i) display, duplicate, dismantle, reverse engineer, circumvent, repurpose or otherwise attempt to discover the source code or trade secrets embodied in any part of the Mod Tools or the Game itself without TaleWorld’s prior consent; (ii) use the Mod Tools for anything else than creating and developing your Mod(s), (iii) embed or include in any manner the Mod Tools anywhere else than in your Mod(s), (iv) reproduce the Mod Tools or any parts thereof, except as required to create your Mod(s), (v) use or make available the Mod Tools or your Mod(s) in violation of any applicable law, rule or regulation, including any export/import laws, or any third party (including TaleWorlds’) rights, (vi) remove, obscure or alter any copyright notices or any name, trademark, service mark, tagline, hyperlink or other designation of TaleWorlds displayed on any display screen within the Mod Tools or the Game itself; and (vii) develop, create or make available Mod(s) that contains illegal content, including but not limited to confidential or private content, defamations of third parties, pornographic depictions of sexual violence, indecent depictions of minors, bestiality, necrophilia, etc.

    Thx for the answer regardless. I guess I won't decompile and share the result then.
  5. Kumitz

    Sharing decompiled code

    Hello fellow moders, Would it be ok to share a github repo with all native dll decompiled ? It seems that TaleWorlds are encouraging us to decompile their code in order for us to mod, but have they given us a green light on sharing their decompiled code ? Edit: Typo
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