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  • Users: Drio
  • Content: Threads
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  1. In Progress [1.2.2 Beta]Banner Effect have incorrect description (DefaultBannerEffects.DecreasedRangedAttackDamage)

    Summary: namespace TaleWorlds.Core public class DefaultBannerEffects And namespace TaleWorlds.MountAndBlade.CustomBattle.CustomBattleObjects public class CustomBattleBannerEffects Banner Effect: DecreasedRangedAttackDamage Effect name: {=p0JFbL7G}Decreased Taken Ranged Attack Damage Effect...
  2. Resolved [1.2.0 Beta]Some policies ineffective(KingsMercenaries / Peerage / LandGrantsForVeterans)

    Summary: I don't find three policies effect used code in v1.2.0 beta(Also don't find in v1.1.0 to v1.1.5). 1. DefaultPolicies.KingsMercenaries 2. DefaultPolicies.Peerage 3. DefaultPolicies.LandGrantsForVeterans If they work, I should find the code like this...
  3. Resolved [v1.2.0 Beta]Some perks ineffective(crafting > SharpenedTip & SharpenedEdge & ExperiencedSmith)

    Summary: I don't find three perks effect used code in v1.2.0 beta. 1. DefaultPerks.Crafting.SharpenedTip 2. DefaultPerks.Crafting.SharpenedEdge 3. DefaultPerks.Crafting.ExperiencedSmith So, I think this three code is ineffective. In v1.1.5, I can found it. namespace...
  4. In Progress [v1.1.4]TRAIT valor EXP is 0, have no Increase or decrease when battle won.

    Deleted. I need check more for valor trait, because now I cannot take valor effect after battle won.
  5. Resolved [v1.1.4]Character Perk Effect value maybe incorrect (Crossbow Deft Hands)

    Summary: This perk effect calculate at Code: namespace SandBox.GameComponents public class SandboxAgentApplyDamageModel : AgentApplyDamageModel public override float CalculateStaggerThresholdMultiplier(...) { … if (defenderAgent.HasMount) {...
  6. In Progress English 2 string have no string code

    2 string have no string code, cannot translation to other languages. Where did you find this error (which conversation, screen, area,...)?: String 1 In Game, main menu -> SandBox -> ... -> input clan name page, page title. String = "Clan Name" Code 1: namespace...
  7. In Progress [v1.1.3]Character Perk Effect description & code not match (Riding Shepherd)

    Summary: Character Perk Riding.Shepherd, the description reduces the negative effect, and increases the speed of the party, but actually is slow down the party's speed. v1.1.3 Code namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks private void InitializeAll()...
  8. In Progress [v1.1.2] Issue text variable have no input value

    Summary: Text code: {FpUybbSk} have no input variable value at quest dialog. This code use at "CaravansCampaignBehavior" is correct. Code file: namespace TaleWorlds.CampaignSystem.Issues public class EscortMerchantCaravanIssueBehavior : CampaignBehaviorBase public class...
  9. Resolved [v1.1.0 Beta] Issue text one code(xvCzjcjU) two content (different variables)

    Summary: 1. HeadmanVillageNeedsDraughtAnimalsIssue, variable name use "_ANIMAL" 2. VillageNeedsCraftingMaterialsIssue, variable name use "_ITEM" This affects non-English language text. Code file: namespace TaleWorlds.CampaignSystem.Issues public class...
  10. In Progress [v1.1.0 Beta] Character Perk Effect description & code vlaue not match (Steward PriceOfLoyalty)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._stewardPriceOfLoyalty.Initialize("{=eVTnUmSB}Price of Loyalty", DefaultSkills.Steward, this.GetTierCost(11), null, "{=sYrG8rNy}{VALUE}% to food consumption, wages and combat related...
  11. Resolved [v1.1.0 Beta] Character Perk Effect description & code vlaue not match (Tactics mproviser)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._tacticsImproviser.Initialize("{=qAn93jVN}Improviser", DefaultSkills.Tactics, this.GetTierCost(5), this._tacticsSwiftRegroup, "{=pFSWDNaF}No morale penalty for disorganized state in...
  12. In Progress [v1.1.0 Beta] Character Perk Effect description not match (Bow NockingPoint)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._bowNockingPoint.Initialize("{=bS8alS24}Nocking Point", DefaultSkills.Bow, this.GetTierCost(2), this._bowBodkin, "{=zady0hI7}{VALUE}% movement speed penalty while reloading."...
  13. Resolved [v1.1.0 Beta] Character Perk Effect Code (Polearm SureFooted)

    Summary: Ref: Code file: DefaultPerks this._polearmSureFooted.Initialize("{=bdzt4TcN}Sure Footed", DefaultSkills.Polearm, this.GetTierCost(9), this._polearmUnstoppableForce, "{=EQmElTk0}{VALUE}% defense against mount charge damage.", SkillEffect.PerkRole.Personal, 0.5f...
  14. In Progress [v1.1.0 Beta] Character Perk Effect description (Bow RangersSwiftness)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._bowRangersSwiftness.Initialize("{=p12tSfCC}Ranger's Swiftness", DefaultSkills.Bow, this.GetTierCost(10), this._bowQuickDraw, "{=RQd005zy}Equipped bows do not slow you down."...
  15. Resolved [1.9.0]Character Perk Effect (polearm.Lancer)

    Summary: Perk Description: {=eL9RlPbj}Increases your speed damage bonus with polearms by 20% while mounted." namespace TaleWorlds.CampaignSystem.GameComponents public class SandboxStrikeMagnitudeModel : StrikeMagnitudeCalculationModel public override float CalculateStrikeMagnitudeForSwing() <~...
  16. Resolved [1.9.0]Character Perk Effect (crossbow.MightyPull)

    Summary: namespace SandBox.GameComponents public class SandboxAgentStatCalculateModel : AgentStatCalculateModel private void GetPerkAndBannerEffectsOnAgent() Detect incorrect skill. [CODE Begin] else if (rightHandEquippedItem.RelevantSkill == DefaultSkills.Crossbow) { ...
  17. In Progress [1.9.0]Character Perk Effect (bow.RenownedArcher)

    Summary: DefaultPerks.Bow.RenownedArcher In namespace TaleWorlds.CampaignSystem.CharacterDevelopment > private void InitializeAll() Description is :"{=u0j3Nfmc}Ranged troops are 30% cheaper to recruit and to upgrade." But the upgrade cost bonus code is for all troops. namespace...
  18. In Progress [1.9.0]Character Peak Effect (trade.GranaryAccountant)

    Summary: Peak Name: (#TFy2VYtM) Granary Accountant PrimaryBonus: (#ZqRMPC7F) 20% decrease in sell price penalty for food trade goods. SecondaryBonus: (#vWxioznX) Your towns' bound villages' grain / olives / fish / date production is increased by 20%. CODE...
  19. In Progress [1.9.0] Maybe wrong code in class DefaultPerks

    Summary: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks private void InitializeAll() this._ridingDauntlessSteed.InitializeNew("{=eYzTvFEH}Dauntless Steed", DefaultSkills.Riding, this.GetTierCost(10), this._ridingToughSteed, "{=WczAmdQL}Increases your stagger...
  20. Resolved English [e1.8.0] Maybe use different names for the same river.

    Translation Error:Galchas river / Galcha river Corrected Translation:Galchas river Where did you find this error (which conversation, screen, area,...)?: Sandbox -> std_settlements.XML ID Settlements.Settlement.text.castle_village_S2_1 Mazhadan sits near the source of the Galchas river, just...
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