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  1. What method determines AgentState.Killed vs AgentState.Unconscious before OnAgentRemoved?

    On the last 'killing' blow a hero receives during non-tournament combat with death turned one, where is the probability of death vs just unconscious calculated? Thought it'd be OnScoreHit, but couldn't find one with such logic. Basically looking for the method that has the logic to decide if a...
  2. Resolved Death of last member of a kingdom also wipes out any attached mercenary clans.

    Summary / How to Reproduce: After converting all non-ruling clans of a kingdom, that kingdom will only be left with the ruling clan and mercenary clans. If the last person of the ruling clan dies (either by combat or execution, not sure about old age), then all attached mercenary clans get wiped...
  3. Why does killing/executing a clan leader sometimes wipes whole clans many members left?

    I had this happen many times where if you kill a clan leader either in combat or execution, their whole clans goes away and any clan member who was alive automatically dies. When wiping out vlandia and killing the last member of dey meroc, all the contracted mercenary clans and everyone in them...
  4. Any way to boost chances of killing a hero/lord in battle instead of just knocking them out?

    Instead of chopping heads after capturing them and losing relationship with tons of people, is there a way to boost the chances of killing them in combat? Like using certain weapons, or doing really high damage like polearm + fast horse or something? Or is the chances that they die instead of...
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