Current edged weapon hits sound like hitting a bag of potatoes with a baseball bat. Actual sharp weapons hitting flesh, bone and/or armor have much less hollywoodish, but much more visceral (in my opinion) muffled "chomp"-like sound to them. Something like that:
I'm willing to record that soundpack later that year (I have access to various sharp weapons and armor + wanted to do a carcass cutting test video for a long time now) if I find someone willing to make it into a mod.
Historical reenactor with 0 programming/modding knowledge here.
Is changing/adding combat sounds troublesome in any way? Done by expert of course, not me. I'm thinking about recording a pack of realistic, more "chomp-ish" (example below) hit sounds as I have access to various sharp weapons and...
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