Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
Geliştirmeye devam ederken, oyuna özel iskeletlerin eklenmesini mümkün kılacak mısınız? Değilse neden?
Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
Bannerlord gelişimi için herhangi bir tür kesin yol haritanız var mı? Varsa neleri içerir? Daha fazla içerik mi? Gelişmiş mod araçları?
Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
Gelecekte DLC eklemeyi düşündünüz mü? Varsa, neyi kapsayacaklarına dair herhangi bir fikriniz var mı?
Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
Bitmiş ve tamamen yayınlanmış modlama araçlarını görmeyi bekleyebileceğimiz herhangi bir zaman çerçevesi var mı?
Implementation of items without xmls. Being able to input Attributes (Like item parts for weapons for example: Guard, blade, hilt or Length, weight) to added items in the resource browser
HDR map for substance painter
Materials and Textures
Being able to project banners on armor like shields
Use ID color maps on shields like on armor (would save a lot of performance, time and loading time: That means we could use one texture/material for multiple shields)
More ID Colors for Banners
Import pictures (.png or .tiff) to be used on banners
Change Materials on one object or change with the state of the object (Change status of a weapon visually like rusty, broken)
Animations and Skeletons
How to create joints outside of the mod tools?
Auto-Generate-Joints Function is not working
Documentation on how to add/edit custom animations
If you create ID in the action set xml, the game crashes - so its currently not possible to add new animation sets for different skeletons.
Characters/races/mounts
Specify a race (like a custom skeleton, Body meshes, animation etc...) to a Kingdom/clan/faction. Like for example Dwarfs, Orcs, etc...
Being able to make custom races
Scene Assets and Prefabs
Vertex Painting in the modding tools is not working
Editing the World Map crashes the game
Custom World maps have broken terrain
Custom decals atlas creation doesn't work
Modding Resources
Provide Animations to test rigging inside 3D Tools
Other
Being able to edit more through the Modding tools instead of xmls.
Or maybe a xml editor within the modding tools?
Make modding tools more beginner-friendly
A way to add intro animations (Intro Video)
At Beta 1.5.7 having any modules (even empty ones) increases the loading times drastically
It seems that you cannot import a 16k RAW file for a heightmap because you have to set the dimensions of the RAW in the scene editor, and the prompt is capped at 4 digits, which makes it impossible to 16384
A way to see when/if the official TaleWorlds Documentations has been updated or what has been changed/added. Would be very helpful to know.
an easy way to access and possibly change the UI elements of the game, or at least the locations of all the UI elements listed out
let resource browser see the tpac files of the other modules besides native
a separate changelog for the modding tools on steam
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