Working on a mod that involves deterministic hero death. However, the hero NPCs are always set to wound after I used "Agent.Die()" on that hero at OnRegisterBlow().
Does anyone know where my code is overridden?
I am working on my new Mod that tries to re-write the battle kill/knockout mechanism using the Harmony patch, but I am having difficulties locating the scripts governing this decision.
Does anyone know which module is doing this work? or some ways to find such a script?
The current system determining the death or wounded is loved-or-hated by different people, so I wonder why we can't make some sliders to give players the right to adjust the casualty rate to the level they prefer?
For example, all units - including enemy troopers, NPC lords, companions, and...
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