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  1. Damage in this game is Ridiculous

    What makes an arrow more dangerous than a rock is above all the pointy end, concentrating all the force in a single point.

    The game doesn't seem to take mass into account, which is a pretty huge flaw.

    True that.
    The idea that "blunt goes through armor" (or, basically, blunt > all) is completely backward, as blunt is in reality the LEAST efficient damage possible (as its energy is transmitted through the largest surface, hence minimizing damage). The anti-armor weapons weren't BLUNT, they were PIERCING - a warhammer is in reality more like a pickaxe, and maces were flanged.


    hmmm. so a two handed blunt weapon is less effective vs a chainmail than a sword? a blunt weapon is less effective vs a full plate hemet than a spear?
    there are different armor types vs different damage types, but really , i dont think i (we) need that kind of simulation.
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