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  1. Buff the Heroes AI Separately

    I have never play WB, so I dono how it is there, but in BL heroes are dumb. They have 0 sense to escape, attack, let alone tactical moves. I have made 1 of my brother to have war god stats, but how does he perform in battle? Pretty much he did the same as heroes with 100 combat skills. Most of...
  2. Should we allow AI reinforcement for players involved ongoing battles just like simulation ones?

    I think this is a good suggestion and won't over complicate things, as we know TW avoid implementing complicated features.
    It's very much possible without creating time paradoxes. Armies in a smaller radius join the battle immediately, while armies in a somewhat larger radius are scheduled as reinforcements, arriving based on their speed, distance and direction. If the battle is too short, they might not arrive at all.
  3. Should we allow AI reinforcement for players involved ongoing battles just like simulation ones?

    I'm not sure how feasible this is in terms of coding, but I would find it much more fun and strategic if we can allow AI to join players ongoing battles. This would enhance the strategic experience especially if the reinforcement would join the battle in the direction of where the battle is...
  4. Heroes aren't heroes, they are flies.

    As for companions and honestly AI lords, even if the AI has to be dumbed down on regular troops due to performance issues, they should have their own separate AI that makes them act like like the heroes they should be on the battlefield. It is really said where I might have 30 kills and the max any of my companions managed was like 2 and most didn't even get a single kill.
    I'm glad I'm not alone in this, but lets hope TW sees this and do something about this.
  5. Heroes aren't heroes, they are flies.

    It is also funny that in tournaments the AI seems to know how to defend, block, counter attacks etc., but on the battlefield it is a mess.
    You spoke my mind. I just wish TW can prioritize into combat AI, and campaign AI. I'm not a modder, and I highly doubt that AI are open for mod.
  6. Heroes aren't heroes, they are flies.

    Honestly the enemy heroes are basically almost all (if not one or two) dead after the first charge... as if they were not even there
    Most of the time I can just charge into their hero and slain him within a few hits. They're just clueless about this world and have no awareness about their surroundings. I don't mind TW to tweak them into an imbalance hardcore war machine that is very tough to beat, at least that will bring challenge to the game.
  7. Heroes aren't heroes, they are flies.

    That's true, with a lower archery level I use to kill 10+ enemies, my party hero with archery maxed use to kill one or two, barley three, of course I use to come closer and hit from there, the hero, like the rest of units just run at full speed, shooting to the air.
    Exactly, heroes suppose to bring diversity and challenges to the game. It should let players feel like to fight against different generals of an army.
  8. Denars are useless, please correlate AI party template with their income & finance

    Currently Denars are useless in the late game. This is especially obvious for the AI lords. They don't purchase better equipment's, nor do they hire and train higher tier troops. In order to make this game more fun and challenging, please make AI lords upgrade their party template base on their...
  9. Question about the AI.

    Yeah I use this though I only use the AI module which can be loaded separately.

    HOWEVER. Just keep in mind that the more complex AI used in this mod will put a hurting on your CPU processing power. I have about a $3200 gaming rig and with the native AI, I can run 1500 man battles without a single hitch in frame rate. With the "Realistic Combat Mods" AI installed, I get tons of frame drops and lag even with my my battle size dropped back to to 1000. That is the price you pay for a more capable AI and probably the reason the Native AI is so terrible.

    Also not only is the combat AI dumb, so is the campaign AI. Still dumb as ever.
    I can't agree more about your comment on the campaign AI.
  10. Planned features.

    Other than the terrain system, none of the planned features look promising to me. The game still look empty and shallow.
  11. Question about the AI.

    I heard from the modders that some of the AI behavior are hidden in engine, which means only TW can change them. Currently, I'm playing with Realistic Battle Mod, the AI is better than vanilla, but overall you will still easily manipulate the AI in battles.

    White knights going to scream "Than don't take advantage of the AI!", but the white knights refused to acknowledge that the dumb AI took away challenges and fun from the game.
  12. Heroes aren't heroes, they are flies.

    Issues with defending are pretty endemic in the AI of all troops including heroes, another problem is that the protection provided by armor is a joke; if the armor damage model was fixed to give much better protection against arrows and a bit better protection against melee, we would see heroes equipped in high-tier armor surviving for far longer.
    I had installed mods that buffed armor, but sadly it doesn't fix the problem for the heroes suiciding themselves. They like to either run into bunch of enemies and die, or try to duel someone, and let 1-2 enemies kept hitting them from the back. The armor did make them take a few more strike, but they still die in a mindless way.
  13. Heroes aren't heroes, they are flies.

    In BL heroes are like flies, they don't know how to protect themselves in a battle, and even with the most prowess combat skills they can barely score more than 3 kills in a fight. With highest AI combat difficulty, you feel a some challenge from them in the tournaments. However in a battle...
  14. the whole spear combat is a disappointment

    how the spear works is really not pleasuring

    the slow/delay release, half griping, limited attack angle, bouncing attacks, just don't really think it is well designed
    Excuse me, but I loled when I saw bouncing attacks.
  15. Beta Patch Notes e1.5.8

    This game development is sad. The hotfix created fatal crashes that won't allow you to load the game at all.
  16. With the new terrain system, what are the new features that we can implement?

    @mexxico I know that you may not be in charge for the battles, but please forward to the right person! Thanks! I wish they can have ambush system, especially in the forest and mountain terrains. We can drop rock boulders from the mountain, and rain arrows from the deep forest etc. Currently the...
  17. Cavalry wage

    Making cavalry, especially horse archers, much more powerful than infantry and balancing that out only by an initial cost for horses is IMO bad mainly for two reasons:
    1. For the player, this initial upgrade cost can vary to a huge degree. E.g. you can have a bucellarii (buccellarius?) for the cost of a single imperial charger, usually 400-500 gold.
      On the other hand, if you use a desert and asari horse to upgrade to a marmeluke heavy cavalry, you can easily spend 3-4 times that amount.
      The effect is that you have a large incentive to spend a lot of time on the campaign map revisiting the same few spots where you can buy the cheapest horses/warhorses (namely Battian ponies/imperial chargers) for basically any faction or playstyle, which is not fun in my book.
    2. The AI does not need horses to upgrade its troops, which means that either all factions field the same percentage of cavalry, or some factions have inherently stronger troops than others. Again, both options are pretty suboptimal.
    So I would not only increase cavalry wages, but also their contribution to the troop limit (as stated in this thread) to create at least some situations in which infantry is the better choice.
    Yes, true but we should counter balance it by making dismount ability from infantries a lot higher (perhaps even low percentage from an bolts & arrows?). If cavalries charge doesn't have a great impact, it just feels wrong.
  18. Cavalry wage

    Did a simple test a week or so ago with the players brother during the tutorial. I gave him the best imperial armor I could find (cheat menu ofc) as well as a pureblood and the full scale cataphract armor. He also had a 1h sword (forget which one) the heavy knights shield and a cataphract lance. Set all of his perks to be as melee cavalry focused as possible and sent him off to fight the groups of 6 raiders while I watched from the sidelines. All 3 times, he managed to charge at best, 4 times before being de-horsed and taken out. He did score some kills, however, with the best being 3/6 raiders dead. Now I'm not going to get into the ridiculousness of how all that armor failed so quickly (that particular horse has been beat to death so many times already, no pun intended) but you're telling me, that a "super heavy" cavalry unit cannot take out 6 guys wearing rags and wielding wooden clubs?

    The point I am trying to make with this is that, with the micro management required to keep cavalry alive and the costs of the horses to upgrade them balances out their cheap daily wage. Currently, their only real purpose is to chase off horse archers (which requires even more direct micro management on top of what is already necessary to keep them alive) is balanced by them being so cheap. Until armor gets a drastic balancing pass and heavy cavalry becomes the devastating force that it should be when used properly, they are not worth more than they currently are.
    The vanilla cavalries needs a buff, especially in their offensive ability. To prevent cavalries from being too imbalance, they should buff the spear dismounting ability, and increase the wage of cavalries, but cavalries charges are suppose to be devastating.

    For those that believe a shield wall of infantries can stop a full charge from cavalries is simply brainwashed from the movies. Just think about an animal that sprints at 3 times of a human speed, and 6-7 times the weight charging at you. I doubt 10 adult male can withstand 1 horsemen charge, let alone a formation of them. The only way to stop a cavalry charge with infantries is a braced pike wall, and I mean pikes that are 4m+ long.
  19. Cavalry wage

    If you up the costs right now they simply won't be worth thier upkeep. Cav AI needs to be fixed first.
    That's true, vanilla melee cavalry is a joke. I tried on 1.5.6, 500 banner knights vs 500 sharpshooters on a open plain without any mods on. End up sharpshooters won with 200+ men left.

    I fixed the melee cavalries with mods, with Drastic Battle mod, and Realistic Weapon - Spear Balance mod. Now I just wish that the spearmen in are able to dismount cavalries to balance out melee cavalries charge. I think in historical reality or for balancing, pikemen and spearmen are able to dismount cavalries. Cavalries role are to deal massive damage in an instant, and dismounting them should be a counter to them.
  20. Cavalry wage

    Definitely cavalries needs to consume a lot more food than what it is now.
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