Hey guys, here's an idea been kicking around in terms of party control. Party stances. You set them to a certain stance, let's call them "Patrol", Raid", "replenish/rebuild" and "hunt". "Patrol" would set the party to patrol around a certain area, basically you designate a caste or town and the group would patrol that area eliminating bandits or enemy parties that pass through, thus protecting the area and helping the local economy. "Raid" would set them loose to raid an enemy. My thinking with this is you would also be able to designate a specific town and/or castle for them to raid around, or you can just turn them lose and they go wherever. "Replenish/rebuild" would used if a party takes losses or is being created, with the option to designate them to a specific town or castle so you can ensure they get a certain type of troops. "Hunt" would simply cut them lose to go after enemy parties, villagers and caravans specifically, though again you'd be have an option to designate a town or castle where they'd operate.
As the game goes on, you'd be able to unlock more stances (maybe via a Leadership perk, or you can tie them to clan tiers). Once you create your own kingdom and start bringing other clans under your banner, you can apply this to armies as well. Basically, you can use the party or the kingdom screen to have a specific leader gather an army. Once that is done, the army can be directed around via the system above with an additional "Siege" stance that would command them to take a specific town or castle. I feel like there would a lot of versatility here, it wouldn't be too hard to use and it would be a big help as you progress through a game.