Search results for query: *

  1. SP - General Craft vanilla weapons?

    The concept is simple. Upon learning all of the parts present in a weapon you automatically become able to learn to craft that weapon exactly as in the vanilla game without creating a new weapon ID. It reduces the bloat in your inventory which makes it cleaner and easier to do those quests...
  2. Siege retreat - dead realism

    I was about to complain about this very situation. I found it completely by accident and decided to put it to its best sue by spamming boulder throws onto the clusters of foes behind siege towers and rams. So far I've leveled up 3 times.
    I had no idea you could retreat from a siege defense. :lol: :lol: :lol: I love this game.



    Why even include the retreat button then if its just an instant loss button? A better solution in my eyes is to make it so that after you retreat, the enemy spawns on your walls and you have to attack from the streets. No siege weapons or anything, all gates open.
    The point of it is that it would take you into the inner section of the fort. Right now if you siege someone else you will have to fight in a second scene inside the halls and rooms of the main fort building if any enemies routed.

    Retreating shouldnt be a costless move, though there's a simple fix.
    You know how when you're confronted with raiders or attempting to enter a sieged settlement you can sacrifice a small number of troops to get away/ get in respectively? Apply the exact same penalty to retreats and it will be enough.
  3. Need More Info AI wont build a second siege tower

    Idk if you pulled a sneaky hotfix but it appears that, at least for today, this no longer happens. (except when attacking cities)
  4. In Progress Arrowslits too short for shooting

    Summary: While defending in a siege of a sturgian castle I noticed that my character (has max height) was too tall to be able to shoot of the arrow-slits. I cannot remember which castle was this but I do remember it was one of those castle settlements that border the culturally Battanian...
  5. Need More Info Stuck climbing ladder

    Summary: While climbing up a ladder enemy models can push you down in a stutter motion effectively making you "stuck" climbing the ladder. How to Reproduce: Join any siege attack. Quest/Settlement Name (if related): N/A Media (Screenshots & Video): Version: 1.5.5 Installed community-made...
  6. Need More Info AI wont build a second siege tower

    Summary: As of until yesterday, without exception, every siege orchestrated by an AI army begins by building a battering ram, then ONE siege tower and an undefined amount of catapults/trebuchet. It does not matter if the odds are even or heavely within the attackers favour but they do not seem...
  7. In Progress Crossdressing Nobles

    Summary: I started a new game on the 1st day of patch 1.5.5 and recently noticed two of the vlandian nobles have womens civilian clothing. I did not have any mods at the start of the play-through How to Reproduce: ?? Quest/Settlement Name (if related): N/A Media (Screenshots & Video): 1- 2-...
  8. In Progress AI in sieges try to strike the ceiling

    I'm not sure where to complain about this but it seems that on occasion during a siege allied NPCs will try to attack enemies in the floors below instead or running up the stairs where they can physically reach them. Example: I do not have any mods that could change enemy AI. Is anyone else...
  9. Resolved Missing border in Erzenur

    Summary: The red border at the edges of the map that causes routing units to despawn is invisible on the kuzait village called Hakkun, named Erzenur on the custom map. How to Reproduce: Fight any enemy near Hakkun village OR go to custom game and play on Erzenur map Quest/Settlement Name (if...
  10. Resolved Requesting meetings causes lords to appear outside

    Summary: Upon reaching a castle and requesting a meeting with a lord it will cause the dialogue scene to be as the player looking outside to the lord at the gates when the lord should be inside the keep and the player prohibited from entering. This has been replicated with other lords in other...
  11. Broken Quest: Landowner needs Pastures

    Summary: After accepting to manually complete the quest Landowner needs pastures i realized I could not engage in combat the hostile shepards attacking the men I was sent to protect. Making the quest utterly unbeatable. How to Reproduce: Accept the Landowner needs pastures quest from any NPC...
  12. Trading Prisoners doesnt worthless in peace offering

    Sometime after capturing my first Castle as a level 2 clan I decided it was time to make peace with Vlandia by selling them 2 of their captive nobles. Bizzarely enough they dont affect to the bar that allows you to make a deal, essentially making it worthless. Meanwhile I cant trade them over to...
  13. Resolved Killed by invisible horseman

    Looks like you got shot in the back with an arrow to me.
    No, being hit by an arrow makes a different sound, more like a thud than a slash. Also you can see no arrowhead. Also you can pause at the killfeed to see the player that killed me had a horse icon, indicating it was a horse riding class.
    cav_2020-07-05_011453.png

    I'm not sure how common this is but players being invisible to some but not to others is a bug that's happened to me more than once:
  14. Rock "rapid fire" exploit.

    Summary: Inconsistent rate of attack when using rocks as thrown weapon. 1- Rock throw+recharge speed is slower than the speed of switching from one rock "quiver" to another. 2- Rock throw+recharge speed is increased if you fall from high enough an altitude to cause a minor stagger (you...
  15. Resolved Killed by invisible horseman

    Date: 26th of June 2020 Version: 1.4.1 Description: As soon as you arrive at the 25th second of the video you an look to the right of my character and see what appears to be a dust cloud from a horse gallop, only to die without warning a mere fraction of a second later.
  16. Smithing needs to be overhauled

    I was about to make a new thread for my desired list of improvements but I believe this is thread is populated enough that a larger number of users will get to see it.
    I know the devs plan on having armor crafting added to smithing in the near future but I'll leave suggestions for that for another time, but here's a few things the playerbase stand to benefit from:

    1.Blueprints:
    Whenever you craft new weapons it creates a blueprint to craft it again without creating a new ID on the weapon list. I'm aware on release day there was a now removed feature wherein crafting the same weapon multiple times caused it to stack and have the stack hold the stats of the first instance of that weapon crafted. In the absense of this old feature we get item creep which is a nuisance for weapon farmers like me that keep seeing completely identical "crafted two handed sword"s that I made 7 in game days half the times I go to city tournaments, only for the weapon to have abysmal stats comparable to the average looted weapon.
    The blueprint system is primarily there so you the player can craft weapons that already possess an ingame ID, be it vanilla weapons or crafted weapons you made a time passed. If there are no instances of a particular crafted weapon in the world, you should have the option to delete the blueprint & ID as a means do lessen creep.

    Another feature of how blueprints could work is that you can toggle on and off the ability for your smithing perks to take effect, wherein if they do it creates a new ID for the weapon if the bonuses apply or if your smithing skill is too low to avoid the mandatory stat penalty. Yet another feature is wether if you want a particular weapon to become part of a culture as a means of preventing it to show up as the prize in particular tournaments.

    2- Extra part philters:
    You should be able to filter weapon parts that you're already able to craft. Likewise for the abovementioned blueprints.

    3- Learned parts Tooltip
    Whenever you learn enough parts they should get a yellow glare symbolizing that you recently learned it.
    Weapon classes you wherein you are lack enough parts to craft a weapon of that type should be grayed out on the weapon tab. Whenever you aquire just enough parts to craft a weapon of that type that weapon type on the tab should recieve the same above mentioned yellow glare.


    Something I like to do is, as a means of compacting smithing materials is to make the same 9 fine steel cost sword several times and carry them from place to place, which is often distinctly more lightweight than carrying the materials themselves.
    Another complaint is that I've found out that somehow if I purchase from local vendors, I can see two identical weapons in terms of name, appearance and stats but one is miraculously more expensive than the other. It's unacceptable.
  17. Resolved Menavlion texture misplacement

    I noticed while in multiplayer the default menavlion has it's blade texture super imposed on it's pole texture, causing the clipping seen below. I think this could be easily fixed. Like so:
  18. Resolved Cannot engage raiding enemies

    Hi, are you still having the same problem after the live patch e1.4.1?

    Hi.
    The problem hasn't been encountered since.
    I apologize for my delayed response and appreciate your attention.
  19. Resolved Cannot engage raiding enemies

    Summary: Whenever an NPC warband engages in raiding a village, it will be impossible to perform any other interaction than that of helping them as a raiding party. How to Reproduce: Engage any raiding party, in the case of this save it's the closest Battanian NPC. Quest/Settlement Name (if...
  20. Resolved Trained Borrowed Troops will not be sent back home

    Summary: Train Troops for [insert NPC name] quest will not send their men home upon upgrading all ten should you choose the option unless you're already in the quest givers village. As you can see before and after training all 10 and sending them back home i still have the same number of men in...
Back
Top Bottom