Search results for query: *

  1. light6486

    Beta Patch Notes v1.2.0-v1.2.6

    I'm now undead skeleton typing this with my bare fingerbones
    devs, hurry up
  2. light6486

    No knife slot?

    Pretty much every warrior carried a knife/dagger since knife doesn't weight much and doesn't hinder movement. It bothers me since it's such a missed opportunity. I think this game could be better if you had a 5th weapon slot reserved only for knives, because frankly does anyone even uses a knife...
  3. light6486

    More control over Death options

    I'm sure it was already discussed, but current single "Yes or No" death option do not provide player with desirable control over how this important aspect of the game works. It would be very nice if we could decide separately if we want: 1) Age and reproduce 2) Deaths in battle How it can hurt...
  4. light6486

    In Progress First person mode is bugged.

    Hey, i have informed the devs about the issue and i am sure it will be fixed as soon as possible.
    Thanks!!
  5. light6486

    Poll Warband vs Bannerlord

    Bannerlord is better even though it was released too early and economy completely broken(can get 1,000,000+ in less than 5h of gameplay without cheat mode), most of the skills not working/useless because economy is broken and I've seen someone wrote what everything related to your own kingdom is broken/bugged too.

    But it's enjoyable nonetheless, I hope they will continue with current pace of updates.
  6. light6486

    SP - General Permanent Control Groups for Units

    Bump. Still not fixed somehow.
  7. light6486

    Which skills should I level at the beginning?

    Depends on what you want, but these are easy to level:
    Steward - just by keeping max food variety and put some focus points, easiest leveling I believe, I remember having 200+ many times.
    Smithing - extremely easy leveling currently because of javelins and 2h swords what costs 67k-110k.
    Trade - kinda easy leveling if you trading a lot you'll get to 100 very fast.
    Charm - easy to level by being merciful and letting all lords go.
    Riding - I find it very easy to level in every campaign, you are very mobile and can run down fleeing for easy exp, not only in riding but weapons skills too. And horse archery of course is very easy and effective.
    Bow, Crossbow - easy to level because you can keep distance and take no damage in return.(most of the time)

    These are skills what usually end up at 1-50 even if I play a whole week on 1 character:
    Medicine, Engineering, Scouting, Tactics, Roguery, Athletics, Throwing.
    also leadership is hard to level in early-mid game.
  8. light6486

    Resolved 1.3 Gang leader needs weapons bug

    Bump. This quest cannot be completed currently, I'm playing on 1.3 and after I loaded save it says 0/11 axes no matter how many I have in inventory.
  9. light6486

    Resolved Can't paste custom banner in 1.3

    Potential fix, for custom banner but apparently it doesn't work for everyone;

    Works for me, thanks!!
  10. light6486

    Resolved Can't paste custom banner in 1.3

    Same issue, hope they'll fix it before beta is released to main branch.
  11. light6486

    Smithing stamina

    At first I really hated the fact that smithing stamina only regenerates while waiting in towns. But the way smithing works now, it is a necessary balance feature. You can easily get smithing up to 60 very soon. Making money during the process is easy - buy hardwood cheap in Battania, sell charcoal almost anywhere else to double your investment (once you have the 3:2 charcoal perk, which is almost immediately). Once at level 60, you can smith weapons which give you good XP, sell for over 1000 per weapon and require only crude iron, wrought iron and iron. All of those are easily obtained by smelting looter weapons or even cheap throwing daggers bought in bulk in towns. Craft weapons every day, sell them, as XP increases you can make more expensive weapons from the same materials (currently you can make a sword worth 50 000 using only crude iron, wrought iron and iron - at that point you can make a million denars in one week and not worry about money ever again). The weapons sell everywhere for the same price no matter how much you saturate the market. The only bottleneck to how much money you can make is smithing stamina.

    I believe it would be better if stamina regenerated while traveling on the map and the price of smithed weapons grew linearly, not exponentially (ideally reflect the price of materials used + some bonus).
    There is a mod what makes stamina regenerate while traveling on the map.
    I'm using it and it's so much better than vanilla, I always hated wasting huge amount of time waiting for stamina to regenerate. Now it's so nice to play the game normally and smith something from time to time. Makes the whole gameplay better because you know you can do something else like fighting the bandits or lords and by then your stamina will be full again, no need to waste time sitting in town doing literally nothing. Balanced or not, I literally don't care because I can't stand afk waiting for every 100 stamina anymore.
Back
Top Bottom