Yep, I've mostly moved to archer spamming myself because fighting against shield turtles is an exercise in frustration. The only infantry class I play anymore is the savage with the falx because you can actually hit a turtle after kicking him. I've noticed less and less two-handed/non-shielded infantry in siege and as a result the melee combat has been completely sedated. Cavalry is also stupid strong and should cost a lot more. It's really not fun when you hit a horse clean with a greataxe swipe as it gallops past you only to see a wimpy 50 damage hit. The riders should also take tremendous damage when their horse dies from under them and they skid along the ground at 30 mph. Javelins and other infantry throwing weapons should probably do more damage as well, or at least be much more accurate while moving. Hitting an archer for 40 damage with one of your three javelins doesn't seem fair when they shoot you right back for just as much damage if they don't one-hit you with a headshot. Multiplayer needs a lot more attention in general.