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  1. MAC and Linux users report your problems here

    Hi all,

    Currently having issues with Viking Conquest where the game keeps crashing. Usually happens when I enter a building within a settlement i.e. a lord's hall or the orphanage in Dorestad or when returning to the world map. The screen goes black/flashes between black and the actual game visuals to the point where it's almost a blur. At this point, the only thing I can do is press ESC but when I click Save or Save and Exit, it says error unable to save. When I quit and return to the main menu from here the save disappears from the load menu but returns once I reboot the game.

    This happens quite a bit to the point where it's frustrating to play so I'm desperate to get this fixed!

    first_time = 1

    texture_detail = 70

    render_buffer_size = 15

    max_framerate = 60

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1920

    display_height = 1080

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 1

    shadowmap_quality = 1

    shader_quality = 1

    postfx_dof = 0

    postfx_hdr = 1

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 1

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 0

    combat_speed = 2

    friend_combat_difficulty = 1

    adapter_format = 0

    reduce_combat_ai = 1

    reduce_campaign_ai = 1

    combat_difficulty = 1

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 1.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 1

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.0000

    character_shadow_detail = 0.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 2

    enable_gamepad_vibration = 1

    Starting new log file.
    Version: 1.174

    Processing Ini File {
    Module_name = Viking_Conquest
    Num Hints = 12
    Setting Map Min X = -257.903931
    Setting Map Max X = 281.758240
    Setting Map Min Y = -281.854553
    Setting Map Max Y = 290.571899
    Setting Time Multiplier = 0.250000
    Setting Seeing Range Multiplier = 6.500000
    Setting Track Spotting Multiplier = 0.800000
    Setting player_wounded_treshold = 5.000000
    Setting hero_wounded_treshold = 15.000000
    Setting Skill Prisoner Management Bonus = 5
    Setting Skill Leadership Bonus = 3
    Setting Base Companion Limit = 20
    Setting player_xp_multiplier = 1.000000
    Setting hero_xp_multiplier = 2.000000
    Setting regulars_xp_multiplier = 2.000000
    Setting damage_interrupt_attack_treshold = 3.000000
    Setting damage_interrupt_attack_treshold_mp = 3.000000
    Setting armor_soak_factor_against_cut = 0.800000
    Setting armor_soak_factor_against_pierce = 0.650000
    Setting armor_soak_factor_against_blunt = 0.650000
    Setting armor_reduction_factor_against_cut = 0.950000
    Setting armor_reduction_factor_against_pierce = 0.650000
    Setting armor_reduction_factor_against_blunt = 0.750000
    Setting horse_charge_damage_multiplier = 1.000000
    Setting couched_lance_damage_multiplier = 0.650000
    Setting fall_damage_multiplier = 1.000000
    Setting shield_penetration_offset = 30.000000
    Setting shield_penetration_factor = 3.000000
    Setting missile_damage_speed_power = 2.000000
    Setting melee_damage_speed_power = 1.400000
    Setting multiplayer_walk_enabled = 0
    Setting mission_object_prune_time = 180
    Scan Module Textures = 1
    Scan Module Sounds = 1
    Unrecognized Module_info directive = give_performance_warnings . Skipping.
    Loading Module Resource La_Grandmasters_Shaders
    Loading Module Resource test
    Loading Module Resource shaders
    Loading Module Resource textures
    Loading Module Resource vc_textures
    Loading Module Resource vc_materials
    Loading Module Resource materials
    Loading Module Resource materials_face_gen
    Loading Module Resource vc_bodies
    Loading Module Resource uimeshes
    Loading Module Resource meshes_face_gen
    Loading Module Resource helpers
    Loading Module Resource vc_map_objects
    Loading Module Resource vc_map_iconchars
    Loading Module Resource particle_meshes
    Loading Module Resource skeletons
    Loading Module Resource grass_meshes
    Loading Module Resource plant_meshes
    Loading Module Resource object_meshes
    Loading Module Resource object_bodies
    Loading Module Resource goods_meshes
    Loading Module Resource item_meshes1
    Loading Module Resource food
    Loading Module Resource village_houses
    Loading Module Resource village_houses_a
    Loading Module Resource village_houses_b
    Loading Module Resource interiors_a
    Loading Module Resource interiors_b
    Loading Module Resource interiors_c
    Loading Module Resource arena
    Loading Module Resource castle_a
    Loading Module Resource dungeon
    Loading Module Resource snowy_houses
    Loading Module Resource square_keep
    Loading Module Resource vc_pictures
    Loading Module Resource user_interface_b
    Loading Module Resource user_interface_c
    Loading Module Resource user_interface_d
    Loading Module Resource scene_encounter_spot
    Loading Module Resource interior_thirsty_lion
    Loading Module Resource houses1
    Loading Module Resource wall_meshes1
    Loading Module Resource town_houses
    Loading Module Resource doors
    Loading Module Resource churches
    Loading Module Resource castle_c
    Loading Module Resource castle_d
    Loading Module Resource castle_e
    Loading Module Resource castle_f
    Loading Module Resource castle_g
    Loading Module Resource castle_h
    Loading Module Resource castle_i
    Loading Module Resource viking_houses
    Loading Module Resource town_houses_c
    Loading Module Resource particles_2
    Loading Module Resource prisons
    Loading Module Resource prisons_b
    Loading Module Resource vc_terrain_borders
    Loading Module Resource skyboxes
    Loading Module Resource new_skyboxes
    Loading Module Resource object_b
    Loading Module Resource destroy
    Loading Module Resource vc_trees
    Loading Module Resource grass_meshes_b
    Loading Module Resource interiors_steppe
    Loading Module Resource town_houses_d
    Loading Module Resource ani_horse_mounted
    Loading Module Resource horse_skeleton
    Loading Module Resource instruments
    Loading Module Resource simple_primitives
    Loading Module Resource ani_man_walk
    Loading Module Resource ani_death
    Loading Module Resource ani_stand_guardsman
    Loading Module Resource ani_human_mounted
    Loading Module Resource ani_lady_stand
    Loading Module Resource ani_poses
    Loading Module Resource ani_man_cheer
    Loading Module Resource ani_stand_onhorse
    Loading Module Resource ani_strikes
    Loading Module Resource ani_equip_arms
    Loading Module Resource ani_run_p
    Loading Module Resource ani_run_forward_left_right
    Loading Module Resource uni_strikes3
    Loading Module Resource ani_walk_sideways
    Loading Module Resource ani_run_sideways
    Loading Module Resource ani_stand
    Loading Module Resource ani_crouch_down
    Loading Module Resource ani_low_walk
    Loading Module Resource ani_turn_man
    Loading Module Resource ani_lancer
    Loading Module Resource ani_attacks
    Loading Module Resource ani_kicks
    Loading Module Resource ani_walk_backward
    Loading Module Resource ani_run_lookingsides
    Loading Module Resource ani_defends
    Loading Module Resource ani_walk_lookingsides
    Loading Module Resource ani_jump
    Loading Module Resource ani_wedding
    Loading Module Resource uni_jump
    Loading Module Resource uni_stances
    Loading Module Resource uni_equip
    Loading Module Resource uni_strike
    Loading Module Resource uni_throws
    Loading Module Resource uni_fistswing
    Loading Module Resource uni_lord_stand
    Loading Module Resource uni_defence
    Loading Module Resource uni_sideways
    Loading Module Resource dart
    Loading Module Resource rock
    Loading Module Resource raw_materials
    Loading Module Resource gauntlets_new
    Loading Module Resource bride_dress
    Loading Module Resource ui_server_filter
    Loading Module Resource ship
    Loading Module Resource arabian_houses
    Loading Module Resource object_c
    Loading Module Resource valleyProps
    Loading Module Resource workshops
    Loading Module Resource barrier_primitives
    Loading Module Resource town_houses_e
    Loading Module Resource wb_mp_objects_a
    Loading Module Resource vc_arcosyflechas
    Loading Module Resource bry_banners
    Loading Module Resource bry_banners_default
    Loading Module Resource bry_battlebanners
    Loading Module Resource bry_flags_vertical
    Loading Module Resource vc_iconos
    Loading Module Resource bry_pic_mesh
    Loading Module Resource vc_shields
    Loading Module Resource vc_shields_tableau
    Loading Module Resource vc_armors_angle
    Loading Module Resource vc_armors_briton
    Loading Module Resource vc_armors_frisians
    Loading Module Resource vc_armors_generic
    Loading Module Resource vc_armors_irish
    Loading Module Resource vc_armors_norse
    Loading Module Resource vc_armors_picts
    Loading Module Resource vc_armors_saxon
    Loading Module Resource vc_clerics
    Loading Module Resource vc_female_dresses
    Loading Module Resource vc_shoes
    Loading Module Resource vc_swords
    Loading Module Resource vc_helmets
    Loading Module Resource vc_axes
    Loading Module Resource vc_native
    Loading Module Resource vc_props
    Loading Module Resource vc_props2
    Loading Module Resource vc_props3
    Loading Module Resource vc_props_new_houses
    Loading Module Resource vc_sea_battle
    Loading Module Resource vc_spears
    Loading Module Resource dedal_anims
    Loading Module Resource vc_hoods
    Loading Module Resource vc_shields2
    Loading Module Resource vc_swords2
    Loading Module Resource vc_food
    Loading Module Resource vc_tradeitems
    Loading Module Resource vc_knifes
    Loading Module Resource vc_horses
    Loading Module Resource La_Grandmasters_map_text
    Loading Module Resource vc_shields_basic
    Loading Module Resource vc_work
    Loading Module Resource vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time: 37485
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1275 parties added.
    launch complete.
    Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_snow_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map-warrior01.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/extras_1b.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow_effect_map.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp.dds"
    rgl_warning: Couldn't load "../../../TexturesHD/map_steppe.dds" Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_snow_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map-warrior01.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/extras_1b.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow_effect_map.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp.dds"
    rgl_warning: Couldn't load "../../../TexturesHD/map_steppe.dds" Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav
    Saving Game... Creating new savegame file... Savegame failed...

    rgl_warning: Couldn't load "../../../Textures/vc_map-warrior01.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_various_snow_burned.dds"
    rgl_warning: Couldn't load "../../../Textures/extras_1b.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow_effect_map.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp.dds"
    rgl_warning: Couldn't load "../../../Textures/vc_map_siegecamp_snow.dds"
    rgl_warning: Couldn't load "../../../TexturesHD/map_steppe.dds"
    Saving Game... Creating new savegame file... Savegame failed...
    Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav Error: Unable to load ../../../Modules/Viking Conquest/music/viking_raid.wav
    Saving options... OK!

    Frame# : 32212 Exiting network manager... OK!
    Deleting resources... OK!
    Exiting physics manager... OK!

    Dumping resource usage information:
    #Full textures: 424
    #RT textures: 0
    #RT materials: 0
    #RT Memory usage: 0

    Really appreciate any advice anyone has!
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