You got the whole squad laughing. Just popping in to back up Ling, I’m tired of throwing weapons being removed or heavy nerfed and messing up Captain’s mode. Give legionnaires back their Pila please.
I could definitely get behind a slight universal foot speed buff. They slowed down most units a few patches ago, and it’s felt like I’m running through quicksand ever since.
I agree; even after adjusting it in the latest patch it still seems too slow. Right now I’m using circle formation when moving as it’s faster and is basically the same as a shield wall (Also I am absolutely NOT advocating for circle formation to be slowed).
YES!! We desperately need a vote-kick feature.
Look, I don’t know why you’re so peeved. Cavalry was nerfed and archers nerfed even harder due to skirmish players demands, which destroyed the balance of captains for like 4 freaking months. It devolved into full infantry spam. I think I have a right to be upset over that.
Bud, I’m talking about Captain’s mode, where infantry spam was the meta for MONTHS because archers were heavy nerfed to cater to skirmish players.
I get that heavy infantry is supposed to lose to 2 handers; this has always been the case and I’m not advocating against that. When they had throwables, heavy infantry at least had a fighting chance to soften up 2 handers.
There’s no air issue on the part of archers, formation speeds have been drastically slowed, making shields vulnerable.
Skirmish units already run faster and can carry a lot more projectiles than the heavy infantry could (6-7 javs compared to 3 throwing axes). Javelins also go further.
Of course we all want the modes balanced separately. However, TaleWorlds has shown no desire to do that, so it’s just left to whoever has the loudest voice to get noticed. Captain’s mode tends to gets the short end of the stick as a result. For example, archers (and to an extent, cav) were ruined for months at the behest of skirmish players demands, leaving an infantry spam meta. It’s ridiculous.
I love playing archers and cav, and that map is really where they shine. Generally people bring cavalry on that map anyways, I just don’t like the idea that you have to have cav to counter archers to be effective. When you’re playing with randoms, you may have cav but there are times they’re preoccupied somewhere else. Getting more effective with cav and as a team in general just comes with experience, but it’s also the luck of the draw with the teammates you get matched up with.
Thanks for clarifying.
I seriously just don’t understand how anyone likes the formation slow downs. I thought they were fine as is, with maybe a small shield wall slowdown needed but what they did is overkill. Curious, do you actually play as shields regularly? I’ve tried with this patch and I about popped a blood vessel. It’s almost impossible to push in shield wall without the aid of cav distracting because of how slow it is; forget it if there are multiple archers. At that point I’d rather just go 2 handers in loose formation and try my luck.
I agree with everything you said. Shield wall is ridiculously slow now, and it seems if you’re a noncav player and you hop on a horse, it’s way slower. This is ridiculous, as now you can’t chase down cav rambos or troll cav players who like to waste everyone’s time at the end.
It’s so annoying dealing with all these changes they’ve made to cater to the skirmish folks. Captain’s mode had a far better balance months ago than it does now. Balance between the modes ought to be separated.