- Smart campaign AI:
- No armies wandering about aimlessly in peace time, wasting resources and money
- Armies assembled only for specific purposes (sieges, siege defenses, raids, field battles)
- Lords traveling around the map without their armies, (but with their small company of course) feasts, celebrations, other civilian events
- More dialogue options and RPG elements
- Lords with actual personalities, not just clones with the same AI
- Actually being able to converse with NPCs, better relationship mechanics, unexpected behavior
- Consequences of actions, NPCs behaving differently after certain events (execution of a relative, death of a friend, loss of a battle or a town; basically adding soul to the game)
- Feuds between lords, intrigues and schemes that the player can take part in
- Owning estates (fields, houses, workers), alternative income methods, more stuff to do in peace time.
Don't get your hopes up. I read the Turkish forums and watched the dev interviews with mexxico. TaleWorlds basically has no intention to enrich the game with new and exciting features like these (reason being "too complicated"). They will just focus on fixing minor inconveniences and adding small QoL features. We can't even get a basic diplomacy feature. Not even sensible war reasons. And since good devs like mexxico are leaving, I fear that the company is becoming more of an intern den rather than competent developers. Honestly, their lack of vision deeply saddens me. Oh, what could have been...