Hey people,
Does anybody know if for ui screen like party screen’s texture I need to use particoular masks or things like that?
I have made a new screen , I have saved the texture and mippapped (11 i guess) but when it happens to garrison screen, it gives me sometimes strange colourful glitches...
Hi everybody,
Does anyone know if there is a way to edit the option of round selector on friendly troops during battles?
I would like to in my mod not to leave this option open but just troops not showing them no matter player preference ( like in tld).
Anyone has an idea why some troops in the garrison screen sometimes look with white texture (sometimes just strange colours) but then if I click on another troop and then back again to it , it become normal?
As the subject says,
I wonder if it is better a single simple_trigger calling 3 scripts, or 3 simple triggers calling 1 script each.
I mean in terms of effectivness of the engine
Hi everybody,
I am trying to understand to which file the "ui_days_training_is_complete" is linked so that I can remove this daily xp points because that is my target.
this "ui_days_training_is_complete" is in language\en\ui, but even if I search in all pytons files I can't find that.
Any help...
Hi, as in the object I am trying to make the Marshall patrol new conquered fief instead of disbanding the army.
This is what I thought to do: trying to modify the script_order_best_besieger_party_to_guard_center with this final part
but it doesn't even compile.
any help?
Hi, i would like to avoid to have lords with no fiefs who can't rise more man than 20-25
to do it i am not sure if I must act on script or on simply_trigger
script:
simply_trigger:
I am not sure if the problem is that lords without fiefs don't have enough money (since troops have higher...
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