I am interested in what those road blocks would be? I know many games an other dev teams have been able to give mod support for their games, besides for the obvious (Bethesda) there’s snow runner, an farming simulator, paradox interactive have added modding support for many of their games such as city skylines an surviving mars, they’ve even stated that modding support will be implemented for stellaris once the console version is caught up with the pc version, you “can” also mod Xbox minecraft an apply big mod packs like feed the beast by using the Microsoft edge app on the console an use albeit third party applications to file dive to apply them (cause bedrock wants you to pay for half as good mods as the free ones), so I know it’s very possible I just don’t know what the difficulties are, I presume there’s probably a difficulty in Microsofts verification process to do these things cause I have heard Microsoft can keep you in limbo waiting for a confirmation for months on something, but in a technical dev side I don’t know what would be the main deterrence in pursing mod browser an compatibility, cause once the skeleton is present the playerbase will then supply the mods that are compatible