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  1. Tovgiv

    "Multiplayer"

    @hoonii Maybe let's go play 1 match in multiplayer?
  2. Tovgiv

    "Multiplayer"

    hahahahaaaaa... :xf-smile::smile::???::neutral::cry:??? Good luck!
  3. Tovgiv

    Beta Branch Servers

    Don't reply to this thread. It gives me false hope every time.
    Ok
  4. Tovgiv

    Beta Branch Servers

    Why download 1.4.3 if there are no servers?

    Outdated information.
  5. Tovgiv

    MP Combat becomes completely scattered

    Each of my actions (fight, movement, horseback riding) it is a process of incoherent movements.
  6. Tovgiv

    Code of conduct?

    To be honest, it would be better if they clarified the rules for filling topics. Information content on the forum is the best communication between the community and developers.
  7. Tovgiv

    How to make tournaments interesting

    To be honest, I did not expect the tournament to remain the way it was mainly in the Warband.

    1. AI Why in 2020 does AI act like something at the player level? They will always be something stupid and something that you can use for a fraudulent victory.
    2. Why should I always see a "Buhurt" tournament?

    And these are only the main disadvantages of the fact that the tournaments were rescheduled as they were in Warband.
  8. Tovgiv

    SP - General Wishlist for future patch/fullgame

    Map captain mode in multiplayer!
    https://forums.taleworlds.com/index.php?threads/isle-of-deriad.406538/

    I admire TaleWorlds for surrounding us all with enchanting landscapes, but at the same time, all this remains as scenery!
  9. Tovgiv

    SP - General Wishlist for future patch/fullgame

    + This is what the truth gives out an early version of the game.

    "Enviorment have more effects:"

    I really hope that there will be plans for something related to improving the conditions of the battle. The use of swamps is something that Bannerlord can already be considered as something planned, since many things lead to this conclusion.

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    0fWjUt6.png

    "Abandoned castles:"

    I would like at least some of the signs of civilization in the region of Calradia to be used during the battles (roads, abandoned huts, campfires). The fact that each map is empty and contains only flora makes it clear that you spend a lot of time in monotonous battles. The way the bridge is made on one of the maps is great!

    "Stamina"
    To be honest, the fight so far looks very "frivolous." As if the AI and the player were in a theatrical production.

    "Bigger world"
    True, I did not think that I would play in Warband again in order to feel the freedom of choice and rest from movement on the map. The type of movement and the world map were changed, but nothing was given in return (and it remains only to diversify anything!).

    "Tournaments"
    To begin with, I would like to have several types of tournaments (during a tournament). Personally, I want a "tournament", not a "buhurt"... Since the use of AI in a "tournament" in 2020... a very strange activity (by the way, this is the answer why we don’t have fist fights).
  10. Tovgiv

    SP - General Party Management Screen: Filter and Sort Options

    +

    Again I missed a good topic!
  11. Tovgiv

    Statement Regarding Plans For MP Vol.2

    I like the Bag Hunter badge because it shows the real qualities of the player. I hope that many ordinary players will have the opportunity to show their personal qualities in the early access without any special requirements?
  12. Tovgiv

    SP - Battles & Sieges Change / improve order selection

    Memorizing numbers and combinations is good, but I don't mind being able to wave your hand without raising it several times. However, a lot of time is spent on preparing the formation / actions of the army. I really want to feel orders as a kind of connection with units, but at the moment...
  13. Tovgiv

    SP - Battles & Sieges The ability to consider the player in the formation of AI

    I think it would be nice if the AI during the formation could include the player in the formation or protect me as a commander. As an example, the captain’s mod from the multiplayer, where the player often either interferes with AI, or AI interferes with the player.
  14. Tovgiv

    Tactical decisions on the battlefield should play a bigger role in deciding the tide of battle

    Currently, Bannerlord suffers from the same thing that Warband did. Despite being given commands, I hardly find myself doing any tactical maneuvering on the battlefield besides ordering my troops to charge. This essentially leads to two blobs simply slamming into each other. It possesses no tactical depth and to be honest I'm surprised that Taleworlds hasn't fixed this with Bannerlord. One possible way to fix this is formations.
    Take this mod as an example of how formations should actually be:


    Essentially, the current decisions and formations you do in battle don't matter. All that matters is numbers.
    Another thing that irks me about the battles is flanking maneuvers. Flanking maneuvers should be devastating not only to troops but to their morale. More often than not, it was a flanking maneuver that decided the tide of battle, which is why cavalry was such a critical unit.

    In other words, its really disappointing that battles haven't changed since the days of Warband, and they should really be overhauled.

    +/-
  15. Tovgiv

    Statement Regarding Plans For MP Vol.2

    The beginning of something more! True!
  16. Tovgiv

    MP Combat in multiplayer feels very slow and unenjoyable

    With updates, the game is becoming increasingly unstable.
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