[SOTR] Roy said:
The issue is taleworld’s refusal to innovate. Keep the same old system, don’t include anything that mordhau or other new games has to offer. I used to be against the mordhau system being implemented into warband, but after playing it extensively, it’s clear which one is boss. The mount and blade scene will die out in a few months if they don’t improve on what we saw in the beta.
Why doesn't TaleWorlds innovate by copying already done and used combat mechanics every other game is trying to use now?
Firstly, that's not innovation. Also, innovation doesn't mean stuff will actually get better, more fluid, more fun or whatever. You are considering innovation as an evolutionary line - as if stuff gets actually better by means of innovation. Sometimes innovation means doing something in a completely different manner which is not practical (which could well sum up the current lines of thought in the social studies and some humanities, and many of the exact sciences which get funded by corrupt governments). We assume innovation means better stuff, but that is not always the case.
Secondly, copying another game's combat system because it became a fad between some niche gamers doesn't mean it is better. Also your opinion on this subject is entirely subjective. Because you and a couple hundred redditors think Mordhau is the best, the greatest or whatever in terms of combat, does not mean everyone thinks so.
This has been said quite many a time, but I will repeat it: they are different games, in different genres. Yes, the combat may seem fluid in Mordhau for whatever reason, but it doesn't mean the same combat system would translate well to a different environment like BL's. It is an entirely different genre, and we cannot rate BL solely on its combat mechanics. There is a whole array of complex things apart from the combat system which enhance it. BL is not just a multiplayer skirmish game, Mordhau is.
tl;dr: this is not Mordhau.
GreenLight7 said: