Thank your reply.
Is it impossible for anti-cheat?
How about UpdateProcThreadAttribute and SetProcessMitigationPolicy ?
Anti-cheat is indispensable for multiplayer servers.
too much cheat tools including auto block and auto aim make a bad experience of multiplayer server .
As long as there is anti-cheat that launches with the game launcher itself, there won't be any possible solution to run cheats anymore on WSE2.
However on the other side you clearly forgot that i mentioned WSE1(A version also made by/from K700 that is without DEP executive foldering and stuff => which allows you to run the game with cheats, It's just on russian forums that most of the community doesn't even know they existed.)
There's also possible injection via USB Flash Drive that will most likely work in order, Then it depends on the reliability of the server, catching the cheater/hacker with the plug-in device that uses cheats/hacks for the server he's in.
The main thing & problem associated with current state version of WSE2 is that you can surpass the Anti-Cheat if you disable DEP executions during launch processes, something that K700 didn't really thought about, or doesn't even know about.
Shameful display, I'd say to promote two versions of WSE(1 with cheats on russian forums & the other one on the official TaleWorlds Forums)