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  1. Melford

    PERISTENT KINGDOMS CLAN || Duchy of Normandy

    If you're interested in joining apply here: htttps://duchy-of-normandy.org
  2. Melford

    In Progress Performance tanking with Multiplayer

    As an update, capping the framerate via Rivatuner to 80 fps and lower does fix the stuttering and maximum CPU/GPU usage like you said so thank you for the temporary fix definitely makes the game 100% playable now. :smile:
  3. Melford

    In Progress Performance tanking with Multiplayer

    No problem, thank you for addressing the issue; I'll try use an application like Rivatuner to cap the framerate at 60 and see if that works. This isn't my thread so I can't mark as resolved but would it okay to linger around the thread to receive news on the fix when it happens? Thanks for the quick response.
  4. Melford

    In Progress Performance tanking with Multiplayer

    Good afternoon! I can recommend that you set the fps restriction in the nvidia control panel according to the frequency of your monitor, taking away "2" from it.

    For example, if your screen is 144 Hz, you should set the limit to 142 fps.

    If you can't find this setting in the nvidia control panel, you can do the same in the game "Frame Limiter".
    Hi thank you for responding, I have tried your suggestion unfortunately it didn't resolve the issue.

    We have just updated our telemetry build to live 1.5.4 version. Can you switch to that build and test your performance?
    1. Switch to “perf_test” from the Steam betas tab.
    2. Open the game as usual and proceed to the stage where there are performance issues
    3. Before the performance issues start, toggle the profiling tool by holding “right shift” and pressing the “t” key.
    4. Record for 20-30 seconds, press the toggle key combination again. Please keep in mind that, the more you record, the more upload time it will require.
    5. Find the "test.tmcap" file in the ‘\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client’ folder. You can find the "Mount & Blade II Bannerlord" folder inside Steam’s application library folder.
    6. Finally, upload the file to the "upload.taleworlds.com" site. It is appreciated if you provide more information about your PC, what you were doing while the game was recording and your graphics configuration.
    Currently in the process of uploading the file now, tried the new version as well as the performance test and no difference in performance hits; I have taken a Gyazo to showcase what the performance looks like whilst playing:
    https://gyazo.com/975d791c762ea45f2650a1d9a38c038a

    My specifications:
    Operating System: Windows 64-bit
    CPU: i7 7700
    GPU: GTX 1080 8GB
    RAM: 24gb DDR4 2133mhz

    No background processes are running when testing/playing the game and no other modern game runs with such performance which is why I know this isn't a performance error on my end; Cyberpunk 2077 runs medium at 60-75fps, Red Dead Redemption 2 full ultra 60fps and none of these games use 100% CPU and GPU and have such performance hits, I have tried all options through nvidea such as trying low latency mode, capping frames from 144 to 142, high priority on task manager, process lasso and process hacker. I have tried configuring all graphical options and nothing fixes the issue.

    Singleplayer runs completely fine, having 500 AI fighting I keep a consistent 144 fps, 500 during siege it drops to about 120 however Multiplayer just doesn't run whatsoever, it has constant lag spikes (due to my CPU/GPU being maxed 100%) and renders the game unplayable.
  5. Melford

    In Progress Performance tanking with Multiplayer

    Did some more looking into it, 100% CPU & GPU usage at all times whilst on Multiplayer; I can safely say this is down to the game itself and not firmware or hardware issues from my end as I do not encounter this performance elsewhere. On Single Player in a Custom Battle with 600 AI the CPU peaks at 85% and GPU at 75% so why it does this on both Multiplayer lobbies with and without people I have no clue but I genuinely cannot play the game as it currently runs.
  6. Melford

    In Progress Performance tanking with Multiplayer

    I can vouch for terrible performance on 'high/medium' tier hardware. My similar specs being:
    i7 7700
    GTX 1080 8gb
    32gb DDR4 3133MHz
    HDD + SSD (used both, no performance difference)

    Booting up Single-player is a little grainy with performance, a few lag spikes here and there as things render however this is normal and after I'd say 5-10 minutes of an instanced battle/roaming the map I reach 120-144 frames per second consistent at max settings.

    Moving over to multiplayer, the performance is horrifying; consistent and frequent frame drops, lag frames, unsmooth animations and high GPU/CPU usage (typically at the 100% mark) ravages both my PC and my experience, absolutely terrible and as quite an enthusiastic Warband player with over 4,500 hours I'm left quite disappointed in the fact I can't have a genuine experience. All drivers are updated, decreasing graphical options actually WORSENS performance, all applications being closed, priority adjustment within both Task Manager, Process Lasso and Process Hacker have absolutely no changes.

    This is 100% down to the poor resource management issued by the games code, no modern game (i.e Red Dead Redemption 2, Witcher 3, Escape From Tarkov) runs as bad as this on Multiplayer. Based off of the people I have asked, people with lower-end specifications actually run the game substantially better such as i5 6500 + GTX 1060 Supers.

    Please focus efforts on the optimisation on the game because quite frankly it shouldn't have half the performance issues it is currently having.

    - Just to confirm, multiplayer lobby size/player count/map/game mode does NOT influence the frame rate on Multiplayer, it is just iffy across the board.
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