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  1. Rungsted93

    Seriously when is the next update?

    I do wonder what TW is doing, earning all that money from Bannerlord and the conversion rate to lira working in their favour must mean they're having a HUGE war chest at this point. And yet complete radio silence !
  2. Rungsted93

    Been almost 5 months since the last substantial update

    If they are working on a decent update, watch them release it at the end of this month to compete with Manorlords release date.

    Seems like the Devs on Manorlords listened to the feedback Bannerlord got and implemented it into their game, such as actual dialogue interaction with NPC characters and a decent banner editor to name a few.
    *The "Dev" - Only one developer created Manor Lords, which is honestly nothing but extremely impressive.
  3. Rungsted93

    Dear Taleworlds, Is there any way you can remove the 2048 unit cap on battle size for the game?

    It would be nice if they could remove the engine limitation for modders, imagine the kind of rigs people are having now as well as the ones they will have in a couple of years. 3000+ Units should not be unrealistic at that point.
  4. Rungsted93

    Need More Info Shields still look way too worn out

    Summary: Has already been reported in the following thread but nothing has happened yet: https://forums.taleworlds.com/index.php?threads/v-1-1-0-beta-have-you-guys-noticed-how-shields-look-now.457188/
  5. Rungsted93

    [v 1.1.0 BETA] Have you guys noticed how shields look now?

    I'm still having this issue which is beyond frustrating!
  6. Rungsted93

    Beta Patch Notes v1.2.0-v1.2.6

    Nice patch!

    Has the "bug" that made all shields look extremely used so you can barely see the heraldy been fixed?
  7. Rungsted93

    Multiplayer campaign (Co-op)

    There's a mod in progress, but progress is going slow sadly.
    But I agree TW should add it as a DLC with no pauses at all, if people don't like it like that just don't buy/play it. And if anything I would say no pauses would actually force players to work together even more as you need to think more strategically.
  8. Rungsted93

    Beta Patch Notes v1.1.0

    Nice patch guys, credit should be given where it's due.
  9. Rungsted93

    OSP Resource Bannerlord Creative Competition 2: Scene Design Contest Pack

    The rules specifically stated that they would not be integrated into the base game.
    That's clear, but I don't understand why not. Could have custom loading screens for these scenes giving credit to the authors like "Created by XXX for the Bannerlord Creative Contest 2"
  10. Rungsted93

    Banner Editor

    I had missed the part about it taking him 4 hours to do... This is beyond embarrasing for TW! Laziest developers ever
  11. Rungsted93

    Banner Editor

    Bloc once again outdoing TW.... For real though how can you have such a poor banner editor in a game called "Bannerlord" ?
  12. Rungsted93

    Please fix retreating enemies

    How did they not catch this ? It even happens when fighting bandits... Very annoying
  13. Rungsted93

    Please fix retreating enemies

    Hello all, Since the full release, whenever enemies flee from a battle it seems if they're more than 10-20 you have to re-fight them in a second battle. This is quite annoying and I don't get the logic behind it. Instead they should become deserters or something like that.
  14. Rungsted93

    Forum days are over

    The most frustrating thing is we can all see what Bannerlord could've been, the foundation is truly there but it feels like TW is constantly cutting every single possible corner they can. They've sold millions of copies and given the currency exchange Armagan's family should be able to live like Sultans the next 5 generations, there's no excuse why they can't allocate a small 5 man team to just go crazy with adding features like modders do in their spare time. Then all the others can be allocated to their Space game or whatever since I think they just want to move on from Bannerlord (which I kind of understand having worked on it for 10+ years)
  15. Rungsted93

    ***Community Feedback ROADMAP - What Taleworlds still needs to fix!***

    At this point if TW have no intention of taking the game to the next level they should assemble a team of the best modders and pay them and see what they could do. Sort of like Viking Conquest Reforged but still built on Native.
    Then TW can focus on their Space game which no one cares about nor ever asked for
  16. Rungsted93

    Seriously, what happened?

    I don't understand why people give them so much credit for making such a complex game, you all are aware they did it once with the original M&B & Warband right? It's not like they had to come up with all this stuff again. And this time they had 100 employees, mods to draw inspiration from, and 10 years of development time. And yes it's obvious from the older videos that a lot of it was playable, faking such videos would be next to impossible and look way more janky.
    Now the big question is what happened from 2015-2020? I think it's quite clear things were going nowhere and they couldn't decide what the final version should even be and ended up burned out just wanting to release, hence the decision to deliver the minimum viable product and see how it goes, and with millions of copies sold and a positive rating of 88% on Steam you bet the leadership are happy and see no big reason to fundamentally change stuff.
    I'm of the belief that in an alternate universe it got a lot of negative backlash at EA release, making TW step up to not lose face resulting in a much better game :smile:
  17. Rungsted93

    This game sucks

    I feel like some football coach who coached this world star talent 10 years ago, who was doing things no one else could, as a reward he was given a huge contract, much better facilities and a whole paid for support team around him. He goes away 10 years on this exclusive isolated training complex on the other side of the planet, and he doesn't really return your calls or messages nor give any updates. But he's probably just extremely busy training, and the occassionally few times he does give an update it sounds extremely promising so things must be going great!

    And then the day came, he finally returns and while you're of course at a completely different stage in your life now - This is something you've been looking forward to for those 10 years.
    The player comes in, and at a first glance, he looks in great shape - But it's like everything else is lacking, but you dust it off as he probably just needs to get settled in. However, it very quickly becomes apparent that the player has no ambition, goes out partying instead of training, cutting every single corner he can - Even some of the stuff he could do 10 years ago he appear unable to do now, and when you bring it up why he doesn't try to do that, he just shuts you down and refuses to take any sort of advise.

    But hey, everyone can have a downturn period, and he's going to play the World Cup in 2 years so surely he will work hard towards that, and while for some periods you start to get a glimpse of hope with him playing decently you're let down right after with him not even showing up to training and just outright ignoring any sort of feedback you're providing for him to improve.

    Eventually, the world cup is closing by and he says he's working extra hard so you naively get your hopes up once more, he does end up playing "okay" at it and some people think he's a decent player, but it's clear he will never be the world class player which he was destined to be.

    So no the game doesn't suck, but it should've been so much better than what we got but in the end got sabotaged by TW's own lack of ambition and passion.
  18. Rungsted93

    TaleWorlds Should Consider Paying Modders

    They should pay Block to assemble a small team of 3-4 other modders and let them do a "reforged" edition of Bannerlord.
    Surely with the millions TW has earned paying 4-5 people for a few years should be okay
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