imyungdae said:
Reproducable error:
We won Sylharius Castle, no prob. Then it got besieged again, I tried to enter castle, but I got a CTD with message: RGL error Hash vector failed at index -10000.
1. It's a save from version 150, before the 150b patch.
2. I can enter to other castles.
So it's either related to the siege or the fact that it's an older save that got patched later. I'll try to enter other castles under siege with the patched new game.
Or you should save after battles. RGL error Hash vector implies some sort of memory issue, either virtual memory on your PC or you have overclocked system RAM that had an error. it's not exactly the smoking gun I can use to solve where the issue is. 150 vs 150b
nothing changed but the version displayed and drow women at night.
the main change following sieges is defending the siege. If you just won the castle but it somehow has not changed hands I could that. If it changed hands and went to the player faction, I
might accept that. But changing hands to any other faction I can't see a problem from changes made. As for Sylharius castle itself, I doubt anyone has tried entering every castle, especially the siege scenes for every castle. Some specific castle's siege scene MIGHT be messed up and nobody knows about it, but so far there could also be other explanations. You could underclock the RAM for example and see if it was more stable.
EDIT: someone anonymous also claims the same error, even the same number.
a) I could have it NOT auto-pull the player into a fight and then the player has to exit the town and choose to join the fight, which would be easier to debug.
b) Also I see a potential issue where every agent is sent to phantasy_spell_limiter after getting ammo reloaded, but phantasy_spell_limiter might not deal well with non-mage and non-cleric classes that DON'T have spells prepped. I'll need to glance at that.
c) finally, I should clip magic missiles a little earlier to reduce a known risk from magic missiles at very high caster abilities.