Jurab said:
Just my two cents but could you look at adjusting the aurolo weapon stats going forward? Is it intentional that their tier 1 - tier 3 troops have the same exact staff? Just fudging the number slightly and adding "fine" or "masterwork" to the names would make a huge difference for viability. Maybe also add a little damage to the leaf bombs as they level up top tier.
Regular units cannot use modified weapons (masterwork etc.).
The fact that they use staves only is a part of their lore - they can't use metal weapons.
I tried giving them some axes at first, but cwr insisted that I should take them back.
Still those staves should be good enough for their level according to my calculations. In case of Aroulo bad weapons are compensated by their high WPs and strength/PS.