Redleg, fladin thank you !
Settlements now visible only when approached.
IMHO, I think once discovered, places must remain visible on the map
anyway, it's up to you (it's your mod after all)
In my opinion, it is more realistic, because when You are removed from the city after a while cease to see him.
You are right, I think I'll have to make a tab with a map in the presentation, where we will see where the cities are located, how did master
rubik.
http://forums.taleworlds.com/index.php/topic,251355.0.html
But if someone doesn't like it, he can easily change in MS.
For this you need only change 2 lines in module_parties.py
With
pf_town = pf_is_static|pf_show_faction|pf_label_large
pf_castle = pf_is_static|pf_show_faction|pf_label_medium
On
pf_town = pf_is_static|pf_always_visible|pf_show_faction|pf_label_large
pf_castle = pf_is_static|pf_always_visible|pf_show_faction|pf_label_medium