Either you spam feints and get a free hit, because the enemy cant block that fast or you bet that the enemy will feint and spam.
That's exactly how the combat works right now in Bannerlord by abusing the quick feints and glitched animations or just spam because you know that your opponent will feint.
Feints speed and block delay should be slightly reduced. Another major thing that needs rework and that impact the combat in general are the movements, they still feel too ice skating and therefore hard to predict the distance between you and your opponent, it's the same for your weapons you can't really know if you have the necessary distance to outrange your opponent. Because of these ice skating movements, 2 handers abuse it by juming away or spinning around to outrange you because it makes you move so fast and there is no way for you as one handed to reach him unless you stay close to him non stop. Like charlini said, damage inconsistencies or armor absorbtion needs a rework too, especially the tanky classes, when you play as a voulgier vs voulgier the damages are satisfying, you can kill your opponent in maximum 3 hits, it can go up to 4 hits but that is quite rare.
In my opinion these 4 things need a rework in order to make the combat great and satisfying.
1. Feints speed should be slightly reduced.
2. Block delay should reduced, blocking should be instant you click block then you character block.
3. Movements in general should be less floaty.
4. Damage inconsistencies or Armor absorbtion for tanky classes needs a rework too.