lord_yig said:
Dazzaa said:
i have an idea for the horses. i think they should be harder to kill, gain experience like you and and you should be able to buy different armors and saddlebags to carry items etc
I do not agree.
It would be a better idea to improve their animations and to allow certain trained horse (charger, war horse, hunter) to be able to attack by themselves.
For exemple when a horse has an enemy footmen behind and his cavalier is fighting another enemy in front of him.
It is weel know that trained war horse in medieval time were killers and able to trample a footman with no effort.
It could be nice to improve the number, size, usage of all available horse.
I'm thinking of a pack horse for exemple that could add a certain amount of usable inventory space as long as you have one in your inventory...
Right, Middle age war horses were trained to turn arround, bite, kick and all the lot when they were sorrounded by infantrymen. They were really mean beasts. They were not just equiped with chainmail or armour, to protect them. Most usually this armor was equipped with sharp tips to injure anybody near the animal, and sometimes they were even equipped with nails protuding from the hoofs.
This does not mean that horses were invulnerable. Anybody familiar with a horse, (and I can assure you that medieval peasants were much more familiar with the animals than most of the people that visit this forum) knows how vulnerable the animal is. You just need a sharp knife to unbowel the horse in matter of seconds (the armor did not cover the belly). The same knife can cut without trouble tendons and arteries on the upper part of the legs, crippling the horse.
The truth is that any knight worth its salt would never charge a mass of infantrymen. On the oposite, no man of arms would arrange their infantry in a mass where they would be a very easy target of archers shooting at maximum range on volley fire. To avoid this, infantrymen were arranged in lines (average 8 to 10 deep) with wide spaces between lines. (anybody who has shoot an arrow at extreme ranges knows that it is insultantly easy to hit a wide area such as that cover by infantry arranged in depth, but it is extremely difficult to hit a due distance repeteadly, and many of the arrows will fall short or long) It is precisely against this lines where cavalry charges were effective, because the speed and mass of horse, rider and armor were able to bring the knight right to the other side of the line of infantry after going trough it like a tornado in a village of straw huts. But the same knight would loose moment if hitting a mass of infantry and the horse would be badly crippled in no time. The training of the horse was adressed to keep the horse alive for the few moments it would take to get trough out of the infantry if the animal got stuck in the infantry lines of 8-10 deep.
Also it is recorded that all knights had a tendence to own as much horses as they could. Why? Because horses got crippled very often. Not just in battle. A bad step was enough to cripple a horse loaded with knight and armor. Not to mention battle: Infantry, and specially archers usually fought from behind forests of sharp spikes embedded in the terrain at an angle that would cause lethal damage on a horse charging the position. Also, if they had time, the infantrymen dug narrow holes knee deep in front of their position. These holes were the old version of a minefield for cavalry. A charging horse unlucky enough to put his hoof in a hole,( and there were many of those holes in front of an infantry position that had had the time to prepare themselves!!!) not only had a serious set of fractures due to the subsequent fall, but would also send his heavily armoured knight straight to slam to the ground with the full force of the charge's speed. This is why helmets and the armour on the back of knight's armour were designed to work together to limit - not to avoid completely - the vertical movement allowance of the head and minimize some the risk of the knight breaking his neck if he fell from a horse at a charge (Unfortunate actor Christopher Reeves, found it the hard way) This kind of accidents happened very often, not just on battle but also on training: A charging horse can down his knight in no time just by trampling badly on a stone.
In gameplay, I do not consider relevant the issue of the horse turning arround by itself chasing nearby infantrymen. Horses were trained to react to the commands transmitted by the knight with his kness, therefore, it is up to the player to move arround the horse.
Nevertheless the idea of training would be interesting, since the natural instinct of the horse when finding a barrier (such as a line of infantrymen) is to stop. Untrained horses could behave erraticaly and even refuse to charge, run out of the batle scared like hell or not respond promply to commands.