lol this is a great thread xDDD
Its the best troll post I've seen in a while my friend :^)
First with that repetitive COMPETITIVE buzz word slinging providing a deep and thoughtful parody of the current NA scene then a perfect double self bump with no posts in between. This is great! I wish I could funpost at this caliber!
Well meme'd friend!!
My dear sir, you may call it what you wish. I see no problem with doing a "double bump" specially if the two bumps are timed out a great distance. and I do not understand why you single out the NA scene when this is a community for teams all around not just NA as I thought I pointed out in the post. Thank you for noticing my thread even if you don't like it. Have a good day.
Also since I brought it up above, Can we please please please please please actually use a module that allows the map to be RESETTED without it having to be RELOADED. This module has been advailable for a Long time now and we havent used it, WHY?!?! I know its a little thing and everyone is too busy debating over maps, roster limits, combat speed, feild players, gold, and a bunch of other stuff. Can we please discuss why we haven't at least tried or even mentioned this option?
Explain to me why we need Open Plains and Random Plains??? Why would we need 2 flat maps and personally I also consider FBTR to be pretty close. FBTR, Ruins, and A plains map all involve Cav and Archer spam, why would we need another map for that? If you want that just put Quagmire back in (Please no quagmire)
Random Plains is always flat.... (we all know that) If the team picking wants a hilly map so people cant use cav effectively then they can. and also I did open plains because I personally don't like legacy that much and im somewhat mixed about FBTR so I just put open plains :p.
Closed:
Swadian town (edited version)
Fort of Honor
Nordtown (edited version)
Verloren (second opening to tower)
Sandi
Open/Mixed:
Rockport
Reveran Village
open plains
Dreicksdorf
Random Plains (actually use the Module that lets you reset the darn map with out having to reload it)
Other Classic Maps <-------------- Bring back the old (Dont know the names of all of them)
Also since I brought it up above, Can we please please please please please actually use a module that allows the map to be RESETTED without it having to be RELOADED. This module has been advailable for a Long time now and we havent used it, WHY?!?! I know its a little thing and everyone is too busy debating over maps, roster limits, combat speed, feild players, gold, and a bunch of other stuff. Can we please discuss why we haven't at least tried or even mentioned this option?
Major Changes Done to the tournament
- slightly modified rules
- Fixed spelling and grammar (Hopefully all of it)
- No longer a DM Tourney
- Multiple Events added to Tourney to make it more interesting.
I can already see how terribly disappointing this will be. The person that gets the big weapon by chance will win because he will just spawn kill everyone with a single hit that they can't block. DM is a terrible game mode for a serious tournament unless you can provide a mod with better spawns.
Only other way I can see this being fairly competitive is if you make the rounds a 1 life thing, and have everyone get their random weapon and have them wait at a corner of the map and have a countdown before they start fighting.
Playing with DM spawns is more a test of luck than skill.
to begin with. to start each round people will start off seperated from each other. also one thing that i didnt really point out because I wasnt sure to do it or not, but im probably going to take out "big" weapons from the weapons pools anyways. and plus even if I dont there will still be factors to where big weapons wont be to a use. for example not everyone is going to be infranty or be limited to melee there will be few cav and archers. that will mostly aim to take out the big guys because they will be getting most of the kills. Plus there shall be people that will recieve sheilds to use so thats a another advantage over the Big weapons (if the players are smart).
With the spawning issue though, I have also kept this out of the post but to advoid clusters depending how many Sign up, there might be divisons that will be added but it all depends on how things go.
That doesn't solve the problem though. You can add classes, add shields, keep them separated in the beginning, whatever... the main problem would still be the terrible spawns... I would know... I've been playing on DM servers ever since POM started getting attacked, and even with only 3-5 people in the server, we are still spawning on top of each other, so even your idea of diving participants into smaller groups isn't really going to solve the problem.
Even a one handed weapon is capable of one hit killing, and upon spawning, you can't block, so if someone is waiting behind a spawn point waiting... he's going to kill you and there's nothing you can do about it. Which is why I am saying, if your goal is a fair competitive experience for your participants... you are going to need to make a mod that fixes these types of spawns for DM OR change around the format a bit, like keeping people separated before anyone starts fighting and making a one life rule for each round.
I suppose you could ask everyone to not spawnkill and hope for them to follow the rule... but how exactly would you keep watch on everyone and enforce it?
But this is only important if your goal is to create a serious competitive tournament with this idea. If the only goal is to have it for some quick funzies, then it doesn't really matter, it would be acceptable as it already is.
I can already see how terribly disappointing this will be. The person that gets the big weapon by chance will win because he will just spawn kill everyone with a single hit that they can't block. DM is a terrible game mode for a serious tournament unless you can provide a mod with better spawns.
Only other way I can see this being fairly competitive is if you make the rounds a 1 life thing, and have everyone get their random weapon and have them wait at a corner of the map and have a countdown before they start fighting.
Playing with DM spawns is more a test of luck than skill.
to begin with. to start each round people will start off seperated from each other. also one thing that i didnt really point out because I wasnt sure to do it or not, but im probably going to take out "big" weapons from the weapons pools anyways. and plus even if I dont there will still be factors to where big weapons wont be to a use. for example not everyone is going to be infranty or be limited to melee there will be few cav and archers. that will mostly aim to take out the big guys because they will be getting most of the kills. Plus there shall be people that will recieve sheilds to use so thats a another advantage over the Big weapons (if the players are smart).
With the spawning issue though, I have also kept this out of the post but to advoid clusters depending how many Sign up, there might be divisons that will be added but it all depends on how things go.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.