It is incredibly tiring to read and at some points completely unclear what you mean. YOU understand your own sentences of course because you have them in your own head before typing them. We do not. And it is practically impossible to read something like that within a reasonable time. I do not care to answer if you do not care to try to type clearly.
Believe me when I said I tried to read
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edit: I see you have edited your post, going to read it again now
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OK, I read it. Basically it comes down on 2 things: you want more stylish moves and you want non-lethal wounds to be non-lethal.
The first idea I dislike. These Dodge moves from movies are completely unrealistic. Watch some real sparring on youtube, dodging is rarely used on a medieval battlefield. It is much less effective than parrying and blocking. Put manual blocking (mouse-directional as the game calls it) on and fight without a shield, you will have a challenge. I do not want MnB to become yet another hack n slash like stupid ps3 already has dozens of em.
The second idea I am neutral towards. I would like it if the damage and death calculations would be more realistic, but I do not consider this a priority. It would take a lot of work, and even more testing, not only to make it work properly, but also to balance it all out.
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okay thanx that's all i needed
. i guess that dodging is too much i know, but i was just trying to think outside the box.
All i was trying to pointout is that it wouldn't be all bad to create more battle moves and abilities that you could perform during battle.