Yes I've been digging around the castle_besiege game menu where mt_castle_attack_ladders appears and also looking around the mission template itself to see how it does what. I'm clearly missing something, I'm just not sure what I'm missingkalarhan said:
("test_defence_battle",0,
"The forces of the placeholders are attacking the stronghold.",
"none",
[],
[
("test_defend",
[],
"Lead your soldiers in the defence.",
[
(assign, ":battle_scene", "scn_test_capital_walls"),
(call_script, "script_calculate_renown_value"),
(call_script, "script_calculate_battle_advantage"),
(assign, ":battle_advantage", reg0),
(val_mul, ":battle_advantage", 2),
(val_div, ":battle_advantage", 3), #scale down the advantage a bit in sieges.
(set_battle_advantage, ":battle_advantage"),
(set_party_battle_mode),
(assign, "$g_siege_battle_state", 1),
(set_jump_mission,"mt_castle_attack_walls_ladder"),
(assign, "$cant_talk_to_enemy", 0),
(assign, "$g_siege_final_menu", "mnu_castle_besiege"),
(try_begin),
(call_script, "script_party_count_members_with_full_health","$g_encountered_party"),
(le, reg0, 0), #(TODO : compare with num_routed_enemies)
(assign, "$g_next_menu", "mnu_test_stronghold"),
(else_try),
(assign, "$g_next_menu", "mnu_test_defence_battle"),
(try_end),
(assign, "$g_siege_method", 0), #reset siege timer
(jump_to_scene,":battle_scene"),
(jump_to_menu, "mnu_battle_debrief"),
(change_screen_mission),
]),
]
),
If you're referring to Ataman Omelian Kasaps, he and his Nihonians should spawn around Vinica.Cerber said:
After defeating Octiem and his legion, Visavo Austad becomes the de facto leader of the new Third Legion. It wouldn't make sense lore-wise to have Austad abandon his leadership position to join your party or become your vassal.No Games.NoLife said:
Will look into these, thanks for the input.yosuke30 said:
I'm working on some of these for 0.9. If there are any spots you find particularly bad, post a screenshot so I can be sure not to miss it- I've run a few test sieges in the Kuu-lan capital and haven't found any stuck spots, for example.Feloirus said:
I haven't been able to replicate this. Has anyone else had this issue?Juggern said:
Definitely start a new campaign. We're still in the testing/implementing new features phase and deciding what we want this new release to be, so don't worry about missing out on anything.harut2k said:
http://perisno.wikia.com/wiki/Cretas_Monarchy#LoreRidingTime said:
If you decline the trainer when he first offers you the fight, the next time you talk to him you should be presented with this option:Draenor said:
The wiki page should have the correct information about companions: http://perisno.wikia.com/wiki/CompanionsClicker said:
There will be new land-owning major factions in 0.8 that either don't exist or don't currently have territory in 0.7, however most minor factios will still be parties wandering around the map.squamouss said:
Thanks! Again, most minor factions will remain castle/territory-less. However, there are at least two current minor factions that receive territory in 0.8 and there will also be brand new factions with their own territory (giants included).FrijolitoJR said:
In general the module system will use the first instance of a condition being met in the file, so in this case if both commands have the same conditions it would use 'go to castle'.troycall said: