Volkonski said:
So what new features are we expecting to see in the future?. Will there be more regions available or a more in depth technological system? etc.
I'm currently working on a big event system. My goal is something like Kings of Dragon Pass (with important events with lots of possible decisions, both immediate and unforeseen future consequences from your decisions, etc) except set in the Cold War third world... I also have a rework of the economy on the way, introducing more resources besides oil ("Raw Materials", Grains/Food, and Consumer Goods) and a process of industrialization.
I have a new stability system to replace the current one already done, but as it is connected a bit to the event system I'm not putting it in until that is done.
After these are added I want to flesh out your domestic politics a bit - internal political factions who have both a power and approval statistic - say if the powerful communist faction doesn't like you, they might try and overthrow you etc. You will be able to oppress or co-operate certain factions, arrest their leaders to weaken their power for example.
Basically yeah I intend to add a ton. This is what the game looked like about two months ago, just to show how much it's changing:
The technology system gets more advanced as you get further along (when you start out you only have the one option to buy Lee Enfields, but once you hit WWII you have four options.), but I do intend to change the way it increases and is displayed eventually.