I've been running through the new release.
Light War Bows have no Power Draw requirement, which makes Short Bows and Nomad Bows unattractive.
Gameplay-wise, I had an Elite Courser hit for 60 damage by a rock, and my rider hit for 48. That seems a bit extreme, especially thrown by Looters.
I virtually cannot damage heavy-armoured troops in melee, with 2 Power Strike and the Light axe that does 21 Piercing (with 6 Strength, that's a decent weapon). Actually, it's hard to damage them with a full charge on horseback, I get a lot of glancing blows for zero damage. I don't know whether this is intentional, because I understand that there was meant to be a change, but it is certainly different.
I'll also leave a quest error with the understanding you have said you cannot address them yet. If I help plant a Field of Grain and then get the Tools event, instead of my Engineer's name being on the reports screen when planting after delivering the tools ('Artimmenner reports that we are 11 days ahead of schedule', etc) I get a text string about the last book a party member read, in place of his name. It doesn't seem to affect the completion of the quest, but some register is being overwritten, I guess. And the error:
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; Line No: 1:
At Menu [279] menu_qp5_craftsman_knowledge_progress.
Cheers and good luck. I admit I'm more interested in the gameplay additions Windyplains was into, but balance is necessary to a gameworld as well.
edit:
Amended with a few more observations:
Highland footwear may be given the right armour ratings, but they are incredibly heavy at 3 and 5 weight.
The Caravan Guard line of robes are nice... maybe a little too nice? They're great wear for the lower strength/dexterity characters by all means, but they are effectively a top-end medium armour at the weight of a light armour, and not too expensive either.
There is a Woolen Hose with Kneecops (Kneecaps?) at 15 armour and 1 weight for cheap, and an identical one for expensive. I guess the cheap one is in by mistake.
I do not see the 'Multicultural' ability in this build.
Please change the spelling of the word to 'Sergeant', or even 'Serjeant'. 'Drill Sargeant' hurts my eyes.
More of a personal view than a bug report but some of the bandits seem a bit too skilled with ranged weapons for my taste. Getting one-shot while dodging semirandomly at high speed on a horse is something that should happen once in a blue moon if at all. Since it happens more often, I assume the bandit weapon proficiencies were increased, but maybe a bit much? I know that's hard to gauge.