kalarhan said:
Error: Unable to find object:trp_tpe_array_static_troops
ERROR: Illegal Identifier:trp_tpe_array_static_troops
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_array_static_troops
ERROR: Illegal Identifier:trp_tpe_array_static_troops
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
Error: Unable to find object:trp_tpe_array_sorted_troops
ERROR: Illegal Identifier:trp_tpe_array_sorted_troops
Error: Unable to find object:trp_tpe_array_static_troops
ERROR: Illegal Identifier:trp_tpe_array_static_troops
Error: Unable to find object:trp_tpe_array_static_troops
ERROR: Illegal Identifier:trp_tpe_array_static_troops
Error: Unable to find object:trp_tpe_array_sorted_troops
ERROR: Illegal Identifier:trp_tpe_array_sorted_troops
Error: Unable to find object:trp_tpe_generic_troop_1
ERROR: Illegal Identifier:trp_tpe_generic_troop_1
Error: Unable to find object:trp_tpe_generic_troop_32
ERROR: Illegal Identifier:trp_tpe_generic_troop_32
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
Error: Unable to find object:trp_tpe_options
ERROR: Illegal Identifier:trp_tpe_options
Error: Unable to find object:trp_tpe_array_sorted_troops
ERROR: Illegal Identifier:trp_tpe_array_sorted_troops
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
Error: Unable to find object:trp_tpe_presobj
ERROR: Illegal Identifier:trp_tpe_presobj
####################################################################################################################################
# TOURNAMENT PLAY ENHANCEMENTS (BEGIN)
####################################################################################################################################
# TPE 1.3 Additions
["tpe_presobj", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners, [ ],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
# Why: To remove needing so many global variables to track presentation objects.
#["tpe_array_troop_joined", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners,[],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
# Why: So that I can track who is actually fighting in a round so that those who weren't picked get averaged points added to them to be competitive.
["tpe_xp_table", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners, [ ],def_attrib|level(1),wp(40),knows_power_strike_1, 0],
# Why: So that I can track who is actually fighting in a round so that those who weren't picked get averaged points added to them to be competitive.
["tpe_array_static_troops", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners, [ ],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
# Why: This keeps the same static list of troop_ids throughout tournament. Ie -> slot 1 = trp_somebody (throughout tournament rounds)
["tpe_array_sorted_troops", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners, [ ],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
# Why: Sorting array for showing rankings without changing static troops. Ie -> slot 1 = rank 1 = troop # associated with first agent
["tpe_array_tournament_stats", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners, [ ],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
# Why: So I can track stats going on in a round without the use of global variables for special awards.
["tpe_settings", "TPE Persistent Settings", "TPE Scaled Troops", 0,0,0, fac_kingdom_6, [],str_15|agi_14|int_8|cha_16|level(1),wp(1),knows_power_strike_1, 0x000000000000710004820c24204c000200000000001d16100000000000000000, 0x000000003f00714049fefe393fffc7ff00000000001ef96f0000000000000000],
["tpe_appearance", "TPE Appearance Settings", "TPE Scaled Troops", 0,0,0, fac_kingdom_6, [],str_15|agi_14|int_8|cha_16|level(1),wp(1),knows_power_strike_1, 0x000000000000710004820c24204c000200000000001d16100000000000000000, 0x000000003f00714049fefe393fffc7ff00000000001ef96f0000000000000000],
["tpe_weapons", "TPE Weapon Definitions", "TPE Scaled Troops", 0,0,0, fac_kingdom_6, [],str_15|agi_14|int_8|cha_16|level(1),wp(1),knows_power_strike_1, 0x000000000000710004820c24204c000200000000001d16100000000000000000, 0x000000003f00714049fefe393fffc7ff00000000001ef96f0000000000000000],
["tpe_center_menus", "TPE Appearance Menu Choices", "TPE Scaled Troops", 0,0,0, fac_kingdom_6, [],str_15|agi_14|int_8|cha_16|level(1),wp(1),knows_power_strike_1, 0x000000000000710004820c24204c000200000000001d16100000000000000000, 0x000000003f00714049fefe393fffc7ff00000000001ef96f0000000000000000],
["tpe_options", "TPE Player Settings", "TPE Scaled Troops", 0,0,0, fac_kingdom_6, [],str_15|agi_14|int_8|cha_16|level(1),wp(1),knows_power_strike_1, 0x000000000000710004820c24204c000200000000001d16100000000000000000, 0x000000003f00714049fefe393fffc7ff00000000001ef96f0000000000000000],
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\download\Tocans Calradia v1_6 Source Code-3916-1-6\process_operations.py", line 14, in <module>
from module_troops import *
File "C:\download\Tocans Calradia v1_6 Source Code-3916-1-6\module_troops.py", line 2115
["tpe_presobj", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners,
[
],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\download\Tocans Calradia v1_6 Source Code-3916-1-6\process_operations.py", line 14, in <module>
from module_troops import *
File "C:\download\Tocans Calradia v1_6 Source Code-3916-1-6\module_troops.py", line 2115
["tpe_presobj", "{!}Local Merchant","{!}Local Merchant",0,0,0, fac_commoners,
[
],def_attrib|level(5),wp(40),knows_power_strike_1, 0],
^
IndentationError: unexpected indent