Just because a game is announced a year before release doesn't mean that's when the development started. Bannerlord got announced before they even had the game engine ready.
I think he's talking about those other games.
I'm not against there being an age slider or anything, I'm just saying that's probably why they didn't enable it.
I'm probably one of those people too, but some things can't be changed. I don't think I'm an idiot for believing in a game regardless of how long it's being developed.
No offence, it's just that in my eyes you're making it sound like having no super cool features makes it a bad game. I guess we just have different expectations for the game.
I bought Rocket League 2 years ago and I now have 1000+ hours on it. Does that make Bannerlord a bad purchase?
Are you not excited about the crafting system? Or having children and successors? Or any of the new features really? Just because you're not excited about something doesn't make it irrelevant.
There's probably 200k+ people playing each on a slightly different PC. You can't possibly account for every single configuration to work perfectly 100% of the time. Stuff like that happens. And they'll fix it ASAP.
That's not how it works. Sure, maybe for some small insignificant feature. But we're talking about much bigger features here. Kingdom management, weapon crafting, diplomacy, death/aging. I'm sure they know we want it. Us complaining won't make them work faster.
I'm just saying the graphical improvement is a bit more than a fresh coat of paint. Also, he mentioned earlier how the number of fiefs was the same.
Honestly I can't speak for those other games and I don't know myself why the game took so long (except the whole engine building thing and scratching everything after like 2-3 years). I'm sure they have their reasons. I believe that the game will be just fine by the end of early access and I don't like that other people don't.
Ain't that an understatement.
1. Performance issues will surely be fixed by the time of the full release.
"Early access, also known as early funding, alpha-access, alpha founding, or paid-alpha, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game." - Wikipedia