As a first time player to this mod, I cannot help but notice the lack of small bandit parties, and the huge amount of HP bandits now have! I was charging with my sword and slashed a bandit, just a simple forest bandit, dealt 62 damage and he didn't die. I really encourage a bit of tweaking on the HP, maybe 20-30 points lower than what it is right now would be good. Also, some more variation in bandit parties would be good, I mean 3-10 member looter bands should be quite common, not only 30 heavily armored deadly mercenaries and 80 HP 20 men forest bandit parties. It is extremely hard to grow up your troops only based on your training skill, as you really need to fight something, and there's nothing you can fight early on. At all. Getting back to those almost naked looters, whilst also keeping the current bandits but in more varied numbers, and maybe a little bit more numerous than mercs on the world map would be good. Implicitly, less mercs would be good.
About the rest, everything feels just fine! Maybe it's just me, but the amount of throw-able weapons is a little bit too big. 14 axes on one man....not at all real. 4-6 would seem a lot better. Considering this, increasing the damage output would be good. A throwing spear is one shot, no matter what. Wherever it hits you, there is no way of getting it out. A couple of axes to the chest, one to the head and three to other parts will also do the trick. Darts, maybe 4-5 to kill, jarids and javelins 2-3, just like axes. Any historically accurate warrior had either 2 spears, 3 axes, 5-6 javelins or jarids, 10 darts. The damage output I have stated is based on a 0 power throw and 150 proficiency.
Keep up the good work!