1. Canon
Animation charging gun is very ugly. Make it so that the characters would have held the position of fixity in an action automatically, rather than sticking a wad into the void.
Implement control gun with bots in Captain mode.
2. Captain's mode
Add the squad bots drummers and flag bearers.
Add the moral for bots. Let it be an opportunity to break the morale of the enemy and force his soldiers not to obey the orders of their commanders
Add any ID or symbol by which we can determine which player squad which manages. This should improve teamwork.
Add the captain's capture the flag mode
Add the captain's conquest mode
Divide the starting positions for the players, so that their troops would not overlap or interfere with each other in the beginning of the game
3. Battle and captain's battle
Make different victory conditions depending on the points earned by the team, instead of the total elimination of the enemy. Or set conditions of defeat when the common morality commands to null.
-draw
-small victory/defeat
-a major victory/defeat
-a complete victory/defeat
The search for the last living player to win, look very tiring
4. Siege.
Make a condition for the victory of the castle capture a certain position, and not the complete destruction of the enemy.
5. Reloading a musket.
Correct reloading animation. Add the loading bar of reloading
6. Modes without bots
Separate every team into groups, so that each team had only one slot at the officer.
Add the this officer
tactical map and the ability to issue
targeting other players.