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  1. Bismarck

    Estimated release date

    Have you ever considered accepting donations?
    When Frenchie-Subs (fansubbing group) hdd crashed, people offered donating him money to continue translating anime. He agreed and quickly was able to buy a new one.
    Considering the popularity and high quality of SoD, it might be possible to achieve that as well.
  2. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Berserkenstein said:
    Would it be too difficult to just remove that mod by itself?
    No. However, my mod is seriously outdated, so it might cause problems and it will lack all the new features and bugfixes.
    I can't update it as several required mods like Diplomacy and Custom Commander are dead.
  3. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I'd like to release a final version of NMC, but neither Diplomacy nor Custom Commander are up to date. Without these essential mods, I can't do anything at all.
  4. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    NMC is not compatible with the current version of Mount&Blade Warband.
    However, I also can't update my mod without new versions of Diplomacy and Custom Commander. Unfortunately, both mods seem to be dead. Maybe someone else will provide a compatibility update in the future.
    Meanwhile, I am busy with a realism mod for "Shogun 2 - Fall of the Samurai".
  5. Bismarck

    Any activity on this mod?

    The diplomacy creators haven't been active for quite a while and assembla too shows no signs of activity. So, either they will come back in the near future and update their mod or someone else has to provide at least compatibility update.
  6. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    In order to release an update, my computer needs a new CPU fan and the required mods have to be ported to Warband 1.157.
    The latter will most likely take more time.
  7. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Luciano said:
    Hello I am developing a mod for NW from the NMC, this is illegal?
    No.
  8. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I was able to upload the new beta version.


    xav13 said:
    Though are you planning to include some of these following features which seem essential to the gameplay for me^^?
    - Freelancer (http://forums.taleworlds.com/index.php/board,232.0.html)
    - PBOD (http://forums.taleworlds.com/index.php?topic=142816.0)
    - Foraging skill (http://forums.taleworlds.com/index.php/topic,130429.0.html)
    - Tournament lancers: Use the right weapon. (http://forums.taleworlds.com/index.php/topic,115171.0.html)
    - Spear Bracing Kit (Updated) http://forums.taleworlds.com/index.php/topic,61051.0.html
    - Bodyguards/Escorts in Town/Village Scenes (Open Source) (http://forums.taleworlds.com/index.php/topic,151908.0.html)
    - Faction Arms Coloured (http://forums.taleworlds.com/index.php/topic,129978.0.html)
    - [Kit] Tournament Play Enhancements 1.5 (http://forums.taleworlds.com/index.php/topic,182926.0.html)
    - Customizable sparring matches (http://forums.taleworlds.com/index.php/topic,57741.0.html)
    When the current bugs are fixed, I can add new stuff. PBOD and Freelancer are mods I always wanted to add, but they are only available as modmerger kits. I've rarely had luck with implementing mod merger files.
  9. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Dodosa said:
    Update please , link death.
    I tried uploading the new file, but Nexus produced an error message and advised me to contact an admin. Strange.
    When I have access to my own computer again, I'll try to upload it once more.
  10. Bismarck

    I can't download diplomacy mod! Please help me!!

    The download does work without problems.
    http://www.mbrepository.com/file.php?id=1887
  11. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Crille said:
    It also have multiplied some companions by x2 in the taverns. e.g. windich.
    That's a CC error. Floris was able to fix it and I found the location in the Floris source code.


    KnightRaven0 said:
    This mod pack, although I loved it a few years ago, I can't stand. The spam in it is UNBEARABLE. If someone could let me know if there is any way to turn the "This guy got dead" and"Oh look at my arrays" and the "GUYS! I TOOK TROOPS" spam off, I would be VERY thankful.
    The problem with the arrayGC message has been solved.


    KnightRaven0 said:
    This mod pack, although I loved it a few years ago, I can't stand. The spam in it is UNBEARABLE. If someone could let me know if there is any way to turn the "This guy got dead" and"Oh look at my arrays" and the "GUYS! I TOOK TROOPS" spam off, I would be VERY thankful.
    I guess CC is producing these unnecessary messages. I'll find them sooner or later.


    jtommy said:
    Another thing I noticed when companions want to leave and you offer money to stay in your party the button say if 15 denars would be enough but depending on the companion it takes a lot more money, I had once a companion who wanted over 8000. It's a bit much I think... :smile:
    That's a companion from the companion submod. I have just deleted them. In the near future, I will create new NPC companions that are more reasonable.
  12. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Larmantine said:
    The game keeps throwing out this message "array GC". What is that?
    I have forgot to mention that I have added Caba'drin's mod "Merchant's Trade Ledger". It depends on sphere's arrays so that might be the one producing these messages.


    MoreDin said:
    Lastly, not to rush you or anything but any idea what sort of time frame we're looking at to get tactics/pbod running?
    Not in the near future. PBOD is released as modmerger kit and not as source code. This creates problems due to the fact that my files are heavily modded and getting them to cooperate with each other is a big challenge.


    Larmantine said:
    Would it be hard to add it on my own?
    Yes, it is far from easy. You'd need to change several constants and other stuff to get it to work.
  13. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    My idea for new companions (names were created by a name generator):
    In order to recruit these strong lords, you need to have your own kingdom. Besides, they want some "spending money".
    - Thays, a Swadian style lord
    - Rakmos, a Vaegir style lord
    - Naban, a Khergit style lord
    - Raeld, a Nord style lord
    - Denum, a Rhodok style lord
    - Samat, a Sarranid style lord

    Those can be hired if you have your own kingdom. The constable would be the perfect recruiter.
    - Orest, an infantry commander
    - Darll, a cavalry commander
    - Belunt, a ranged commander
    - Cadyn, a ranged cavalry commander

    As a Suikoden fan, I just had to add him:
    - Mathiu (Suikoden 1), a strategist
    He only joins you if you have your own kingdom.
    It might be possible to add prerequisites like a certain renown/honor value. Perhaps a duel? Well, I'll see what's possible.


    Any errors so far in the beta version?
  14. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    TehGanker said:
    One question - it is possible to release version w/o this npc pack ?  :oops:
    That's the "lots of new companions" submod you're talking about. Some people want more companions - both specialists and NPCs that can be immediately converted into good lords instead of training the weak standard NPCs. However, I am aware of the fact that this submod does have quite some flaws and is rather unbalanced. Well, it's a beta version after all.
    Right now, I am thinking about creating a reasonable (not more than 10) amount of new, balanced and unique companions. Maybe some of them should only show up if you have your own kingdom. They're either idealists inspired by the player's brave actions or simply ambitious and hope to gain power/status by serving the player.
  15. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I have just uploaded a working beta version of NMC for Warband 1.153. You'll have to download it from M&B Nexus (link is in first post).
  16. Bismarck

    OSP Code QoL [WB] Merchant's Trade Ledger

    Thank you for this useful and interesting script. It will be included in the new NMC version.
  17. Bismarck

    Andere Spiele

    Wellenbrecher said:
    Und wo du gerade Skyrim erwähnt hast:
    dieses wundervolle Video wurde heute im internationalen Bereich gepostet. Ist sehr informativ für diejenigen, die nicht verstehen, warum einige Leute Probleme mit dem Spiel haben.
    Genau so geht es mir.
  18. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    MrExpendable said:
    On a side note, have you considered about integrating the additional companions submod into your mod? So we can have more lords for a player faction.
    You mean this one?
    I could add it, but fixing the two especially nasty bugs that are going on my nerves have a higher priority right now. Afterwards, I can add it to the code and release the lite version (Maybe even another package with the Cinematic Mod Compilation...).
  19. Bismarck

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Just try it out. So far, the battlesizer has worked for all mods I have played.
  20. Bismarck

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I have managed to find a proper and official version of Diplomacy 4.3. It's working great so far and I believe this is going to be the best NMC version of all times.
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