No. However, my mod is seriously outdated, so it might cause problems and it will lack all the new features and bugfixes.Berserkenstein said:
No.Luciano said:
When the current bugs are fixed, I can add new stuff. PBOD and Freelancer are mods I always wanted to add, but they are only available as modmerger kits. I've rarely had luck with implementing mod merger files.xav13 said:
I tried uploading the new file, but Nexus produced an error message and advised me to contact an admin. Strange.Dodosa said:
That's a CC error. Floris was able to fix it and I found the location in the Floris source code.Crille said:
The problem with the arrayGC message has been solved.KnightRaven0 said:
I guess CC is producing these unnecessary messages. I'll find them sooner or later.KnightRaven0 said:
That's a companion from the companion submod. I have just deleted them. In the near future, I will create new NPC companions that are more reasonable.jtommy said:
I have forgot to mention that I have added Caba'drin's mod "Merchant's Trade Ledger". It depends on sphere's arrays so that might be the one producing these messages.Larmantine said:
Not in the near future. PBOD is released as modmerger kit and not as source code. This creates problems due to the fact that my files are heavily modded and getting them to cooperate with each other is a big challenge.MoreDin said:
Yes, it is far from easy. You'd need to change several constants and other stuff to get it to work.Larmantine said:
That's the "lots of new companions" submod you're talking about. Some people want more companions - both specialists and NPCs that can be immediately converted into good lords instead of training the weak standard NPCs. However, I am aware of the fact that this submod does have quite some flaws and is rather unbalanced. Well, it's a beta version after all.TehGanker said:
Genau so geht es mir.Wellenbrecher said:
You mean this one?MrExpendable said: