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  1. [EU] Oasis - Refreshment -=- Scripts -=- Active staff -=- All about fun

    Hi there, when I try to connect to the server EU_Oasis I am being kicked for "using another Player's name", well, I assume that other Player is actually using my name.... I've been using "Heermann" for several years now.
  2. Dead?

    I can't find a server  :sad:
  3. Are the MP Servers currently down?

    Are the MP Servers currently down? (can be deleted once resolved) I was playing on one of the European Servers and was suddenly disconnected now I can't find the servers anymore.
  4. [research] Celtic Tribes

    This is a great German documentary about the Celts, that lived in South-West Germany.
    I focuses a lot on Celtic settlements, with nice computer animations and partially reconstructed historical sites.


    At 19:25 they speak about a Celtic settlement in Bundenbach, they are producing a 3D reconstruction of it, very enjoyable to watch!
    http://www.youtube.com/watch?feature=player_detailpage&v=QwN_ShwD_M0#t=1165

    At 35:42 they speak about Celtic Viereckschanzen ("four-corner-rampart") and show a real reconstruction in progress and a finished 3D reconstruction:
    http://www.youtube.com/watch?feature=player_detailpage&v=QwN_ShwD_M0#t=2142

    Pictures of the Heuneburg, mentioned in this documentary:
    https://www.google.de/search?q=heuneburg&client=firefox-a&hs=e5c&rls=org.mozilla:en-GB:eek:fficial&channel=sb&source=lnms&tbm=isch&sa=X&ei=-qcIVOGnMoPnPJnIgJAM&ved=0CAkQ_AUoAg&biw=1920&bih=979

    and a 3D animation of the Heuneburg, how it is imagined to have looked like:
    http://www.focus.de/wissen/videos/spektakulaere-zeitreise-zu-den-kelten-animation-rekonstruiert-leben-vor-2000-jahren_vid_33156.html

    Pictures of the Celtic village at Bundenbach:
    https://www.google.de/search?q=heuneburg&client=firefox-a&hs=e5c&rls=org.mozilla:en-GB:eek:fficial&channel=sb&source=lnms&tbm=isch&sa=X&ei=-qcIVOGnMoPnPJnIgJAM&ved=0CAkQ_AUoAg&biw=1920&bih=979#rls=org.mozilla:en-GB:eek:fficial&channel=sb&tbm=isch&q=bundenbach+keltendorf

    Information about the Celtic village at Bundenbach with 3D animation:
    https://www.planet-schule.de/wissenspool/das-kelten-experiment/inhalt/hintergrund/wie-kaempften-die-kelten.html
  5. First thoughts and bug report.

    EFREM said:
    maybe a scorpio, onager and ballista should fit more the time period :lol:

    as I see it, reading again and again and also again Bellum Gallicum by Julius Caesar, a must to have in this mod it is an overhaul of the entire system of sieging...
      I mean two ladders in one scene is completely superb idea, well done!  :wink: but what if there will be VINEA, MUSCULA and assault Towers, or instead of that what if there will be embankment or AGGER in Latin Language?
    ladders relates simply too much to the typical medieaval warfare or to say in other words to M&B idea of a siege. Romans, but not only these, even the "Barbarians", were very hardworkers: a siege was not a matter of time and it could last more than 5 years. they didn't waste their lifes running on uncovered ladders. my examples are of course Masada, and the siege of Masselia in which the entire forest that surrounded the city was used to build an agger higher than the entire city walls.
    that Romans sons of *****es... after hours and hours of march they managed to build every time their camp. and they did it pretty well, consider the cities they created!

    in addition to this think of Alexander siege of Tyre. 'nuff said :lol:

        Regarding elephants it has been often said they would never be seen  in this mod due to the limited Warband engine that actually would make them incredibly ugly and useless.
     

    haoy Kick have you seen this props made by fedeita http://forums.taleworlds.com/index.php?action=profile;area=showposts;u=22099 ?
    first attempts of creating a mediterranean flora. can these be useful for ze Mod of yours?

    Thanks for the reply,

    I basically thought about some sort of a siege engine, that works like a cannon. It's not really important for me though.
    And I would not want to spend 1825 in-game days (5 years) laying siege. I like a fluid game flow, but if there is something that can make sieges more interesting, that would be great.

    Including those camps would be good, not sure if you can make the AI-parties camp on the map, and then use a fortified encampment as a battle map.

    Yeah, its a problem with the skeleton I think. It's not that important either tbh.

  6. First thoughts and bug report.

    KickingJoub said:
    Hello and thank you for such a detailed post and glad you're enjoying the mod! I'll address the parts that are relevant to my position in the team (scener) and haven't been talked about in the FAQ on ModDB or in the bug thread here.

    heermann said:
    - On the battle map where there are ruins, the units on your side always get stuck along the mountain.
    I haven't been able to reproduce this bug and after looking at the scene I couldn't discern a reason for this. If you could provide a screenshot I could look into it more. The other bugs are known, though someone else might point out some things about them.

    Thank you for your reply.

    I've just checked, I haven't got a screenshot of it. It basically happens if you have cavalry (not sure if it happens as well to infantry) and you give them the order to charge from the starting position. As the enemy is kind of behind the mountain and the valley makes some sort of a bend the get stuck along the edge of the wall. You need to give them then the order either to follow you and place the hold-marker somewhere in the village. This is not a problem if the units are under your control, but if not, you need to go towards the enemy (who is holding ground) and lure them towards the ruins, so that your allied troops come into the valley.

    I will try to reproduce it later on and post the pic tonight or tomorrow.

    Bug thread..., I need to visit that :wink: and I'll have a look at that FAQ, too.

    KickingJoub said:
    heermann said:
    - In siege maps, having a broader/additional ladder would be good, sieges would be quicker and more fun (I think).
    - Obviously more ancient scenes would be good.
    These are being worked on as more scenes are added.

    I think especially the siege scenes need to be amended, as this has impacts on the gameplay. I don't want to wait for ages to have them melee each other down. I've even won sieges (laid by myself) without winning much room on the walls, I would love it if there was a slaughter going on inside the city or castle courtyard.

    Do you have a list of non-native scenes which you've already included into the mod? I would like to visit them to have a look at them.


    KickingJoub said:
    heermann said:
    - I am not sure if its possible on the battle map with the bridge, to force the units actually use the bridge, would be cool. To have on the edge of the map a place where you can cross the river (much slower of course) would be good for tactical reasons, if you want to outflank your enemy and crush him from the rear.
    The troops crossing elsewhere is by design to make the battle less grindy, since the AI isn't that adebt at tactics. It also allows them to flee a bit better and makes the bridge more a facet than the focal point.

    I would personally prefer to have the bridge as the focal point. I think if you are quick enough to place your men on it, the enemy will use the bridge. It happened to me before, I guess I just need to be quicker next time, other wise they cross right next to the bridge, which takes them much longer than over the bridge and causes their whole army to die in the ditch, as by the time they want to climb up again, my army is standing there awaiting them.

    KickingJoub said:
    heermann said:
    - the additional nations you've been talking about
    (Not that related to scening, but worth pointing out anyway.) Like we've said multiple times and in many places, we'll add factions when they're done, and they're done whenever we happen to have them done.

    I know, I know, I just had to make mention of it :wink:
  7. First thoughts and bug report.

    Hi, first of all I wanted to thank you for developing this mod and putting the time and effort into it, it is my favourite M&B mod and I thoroughly enjoy playing it. Especially sending your Phalanx across the field, I haven't played around with with split troop assignment yet, thus enabling me...
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