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  1. 1.2.7 Siege battle enemy archer not defending wall,

    The auto-resolve is at a good spot, it should be very difficult to conquer a fortification. Stupid AI attack behavior in actual siege battles I accept to a certain degree, it compensates for the fact that it is much too easy and fast to get towers and rams towards the walls.

    As for archer behavior on the walls, they should shoot and then move behind cover. In reality the space between crenelations was most often covered by wooden defenses, so it is far too easy to hit defenders anyway. Of course the combat is very arcade, so there is not much to expect.
  2. Facehugging Looter Myrmidons

    What do you mean with "facehugging"? Constantly pressing and trying go get as near as possible? How is this different to earlier versions?

    What is new is the ingenious parry skill. I especially like it if they block 10/10 spear thrusts from the back of a fast horse with their knives or short wooden hammers. With a sword from horseback it's better, but who would use a onehanded on a horse? Sadly the vanilla game lacks a crush-through mechanic or a posture system (like in RBM).
  3. About a Future TW game.

    Ok. What does that have to do with people who wont buy another taleworlds game?
    Of course anybody can like or dislike games independently from the view of others. I dislike Red Dead Redemption 2, all the Souls games and several other people's darlings, for example. But the criticism should then be on a personal level. The statistics show that a lot of people may judge BL differently than the poster and at least the pseudo-objective statement/accusation in the cited post that Taleworlds tricked and deceived the players is not self-explanatory.
  4. SP - General You should not be able to block a lance charge with a weapon

    It's really quite annoying as it is now. Spears are almost useless, except against unaware people. I'm used to well blocking NPCs from RBM, but RBM has a crush through mechanic and a posture system which vanilla lacks. It would be terribly hard to block or deflect a spear thrust from a rider of a fast moving horse in reality, that should be reflected in the game.
  5. SP - General Character creation, add darker hair.

    Most of the the dark hair is fairly bright, and it's a huge step then towards the last black option. But that's ok.

    What I would really appreciate much more would be an option to define what hair and beards are used. I don't want to see some of the very ugly hair options used by certain NPCs, the only way now to do it is to overwrite them with others in skins.xml, a tedious procedure. If you could make the game read the hair and beards notified (now just in green) in the xml, that would be fine.
  6. Examining the new Bow Riding Penalty

    I have a different experience. Currently leveling a crossbow user. With lvl 50 in Riding it was still very annoying, constant misses from close distances on a horse while not moving. In the end I typed "100" into Riding in the Character Manager, to avoid this tedious stuff. It's enough to have a tedious + boring grind in later game.
  7. Question about HA changes - NPCs as well?

    Downscaling for the player too, or just for NPCs? The current situation is annoying, to say the least, like reliably missing from 5 meters with a crossbow on a horse standing still with lvl 30 in crossbow and 50 in riding. I don't know why such a strange change was introduced, except that there should be a tedious and annoying phase of gameplay not only in late but also in early game. Then, mission accomplished.
  8. My rantings about where the updates are going

    A lot depends on the ingame skill level, I think. I don't have problems with spears on horseback, but duels in early game with onehanded and shield in 1.2 are a nightmare for me. Shield bashing and kicking are totally useless, you have to more or less load your hits by holding the attack and then interfere into hits of the adversary. Which is very difficult with low weapon skills because the NPC hits faster.

    Maybe it has to be this way, reminds me to Warband early combat (which I hated). At least it does make some sense that a newbie player cannot cope with T4/5 or T6 or well trained lords. BTW it is interesting that the new 1.2 vanilla combat is much more difficult than melee combat with the Realistic Battle Mod. They block better in the mod but you have some methods to overcome the godlike NPC blocking. In vanilla you don't.
  9. Can you please enable removal of Order of Battle and set teams with numbers like it was before?

    Are you saying that your Order of Battle selection isn`t saved properly from one battle to the next?
    Some weeks ago I tried to get soldiers with glaives without shields into one formation and soldiers with spears and shields into another. With a lot of back and forth sliding (because of constant wrong attachments) it worked in the end. For one battle. Then the groups were mixed again. I stopped to deal with the slider system at all, it's too annoying.

    Melee and ranged and mounted melee and horse archers can be separated however, it's ... fantastic.
  10. Bannerlord is really just a broken game.

    Broken? Please, come on. The kingdom I'm serving is at war with three factions, and the king and lords are so brave that there is no willingness to make peace with at least one faction (zero support). Instead they send all of our (two undermanned) armies again and again to one unimportant castle to conquer, till they get captured. I think they wait till the other factions are bored by conquering other fiefs, maybe.

    How can anyone dare to name such a masterpiece of cunning broken?
  11. Hideouts are annoying at night

    Annoying indeed, not only for hideouts but in general. I used this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/2909?tab=posts for it's option to define the time of battles, so i always fight at daytime. Sadly it does not seem to be updated to the latest version of BL, I'm still on 1.0.3 or so.
  12. A suggestion for additions to fief management

    I'd really like it. Another bonus could be the ability to decrease range and increase pivoting angles of artillery, to make the defenses a bit less stupidly designed. Or add kind of barriers/traps in front of the walls (just slowing down siege towers and rams, currently I use a mod for that).

    I bought Starsector some time ago, sounds promising, but I did not play yet (the combat seems to be a bit tedious?). Maybe I should, after I ended my endless trials to decide what class I'll play in Baldurs Gate 3 release version.
  13. What kind of new faction(s) would you like to see added to the game in the future?

    There should be either a black African or a kind of South East Asian style kingdom in the south east of the map. With a lot different clothing and armor style compared to what we have now.

    All Aserai in the south is as boring as would be more clone factions similar to existing faction as are sadly proposed in several posts.
  14. Any chance we will see assassins hunting the player?

    Does not make sense for me as random event. Who pays the big amount of money to hire them, for what? If it had political reasons, then it should be late in the campaign and the player had a certain high position, otherwise, why? Such a high ranked person should have bodyguards and wear some form of armor perhaps when going through some shabby streets.

    If it were a certain event/quest with a story and an assasination could be expected, the player should be able to prepare for a situation, like wearing some armor in towns.

    On the other hand, there could be kind of robbery attempts in towns in certain areas. But not that often, please.
  15. Why doesn't blocking reward XP?

    Blocking without a shield for me is the most difficult and annoying task in M+B/BL. I can defeat a top tier soldier in the best armor (with RBM mod without tournament module) in the arena unarmored relatively soon if I have a shield, but without it I'm in dire straits. So blocking with weapons surely should generate lots of xp. If one wouldn't want to benefit automatic blocking, it could be exempted from the xp. Blocking with a shield should only give xp if it was a perfect directional block.
  16. Game being extremely easy

    One thing I'm more curious about, how many people have had their main character die? Only one of my characters died and it was due to old age in a playthrough I actually attempted world conquest. Even my companions died only a handful of times after the death rate was changed to 2ish% chance. I wish they would modify the death chance in battle (not auto-resolve) to 5%. I found 5% as the sweet spot between making death likely to occur a couple of times over a playthrough while not too often as it was with 10%.

    I died three times as player in battles till now, in different campaigns. However I really don't like the "generation dynasty" aspects of BL, I don't marry and don't have children most of the times. I like the pressure that your companions (from whom some for me are kind of "friends/lovers") can die, so I always play with deaths enabled, which sadly starts the "getting older and get a family" mechanic. Detailed Character Creation saves me from the nonsense partly.

    Before the modder sadly disappeared, I used "AI Values Life" and "Heroes Must Die" mods with higher death chances, so the AI (lords, companions) had a more dangerous life but lords also often avoided combat when having no chances. I did not start a new campaign after the death of my player character but reloaded, for me Ironman is not a challenge, but stupidity.


    To OP: I don't think that the game is that easy. It is sometimes too easy and sometimes too harsh. It's surely boring and grindy after some point, and having big difficulty could make that even worse. To make games of a difficulty that very good experienced players see a big challenge is very difficult in itself. I'm not such a player and not a Warband vet (ok, I played it a bit, mostly 1257 AD) and I'm not very good in combat, especially without a shield, because I cannot parry well.

    There is not much one can do to make the game more difficult (or interesting). Using Diplomacy and Separatism mods is self-explanatory, isn't it?

    What else?:
    1. I play on Bannerlord difficulty.
    2. I use full RBM mod but without tournament module (so fully armored high tier enemies in tournaments from start, these bastards).
    3. I upped T1 to T3 troop's skills and gave recruits shields, because AI often uses them.
    4. T5 from normal and most T6 from noble troops are gone, to even the field and make the typical op player army more rare. Sometimes I read about problems with Filans or Crab Guards or so, don't know what that is.
    5. I made me a custom faction (using Tetsojin mod, sorry) with a kind of Maya/Aztec/Toltec vibe, and I only use faction troops (10 foreign troops per party are allowed). My "Toltecs" have no to very few armor and no cavalry (with the exception of the top tier noble unit, medium armor and sitting on a giant armored war camel; party limit for this unit is 10).
    It's (a bit) more difficult to win with such troops.

    I don't think that "interesting new units" would change the field considerably. Only the addition of extremely op units (PoP style) or of fantasy elements, like magic, could have such impacts.
    And even then it has to be a massive change. For example I gave soldiers with firepots (from OSA mod) to the Empire and the Aserai who can easily kill 10 to 20 troops with one throw. It's "funny" to suddenly see a big area of red fonts appearing, and it's just one enemy soldier. Sometimes they kill their own troops too, the morons, hehehe. There is no big impact to gameplay however (except the player gets a firepot and can use it in siege defenses ...).

    What would change the game, as said by others before, were deeper tactical possibilities in battles. It needed a good AI first.
  17. Why are some horses in the game grossly deformed?

    On what version are you playing? You know, it's 2023 and not 2020. In my game Mr. Husnphree is named "mount" as far as I remember. A dromedary camel can be a mount, even if not a horse.
  18. Recommended difficulty?

    Depends on your preferences. Do you play modded or vanilla? Do you like tournaments or battles? Do you use a shield or twohanded or do you like ranged?

    I'm only playing on "Bannerlord", with otherwise full RBM mod without the tournament module (so you have fully armored high tier enemies in tournaments from start), without reticle. It is a bit more difficult than vanilla because the AI is better in blocking, but it is more satisfying when you defeat people in tournaments. Generally, for me a slash or thrust with full force has to kill unarmored opponents in one or two hits, otherwise it's not "immersive".

    In battles the difficulty does not matter that much in my experience, it's chaos and situational all over. As ranged is very strong in vanilla and armor rather weak, a decrease of the damage to the player might be advisable, to avoid some stray arrows kill you quickly and make you are mere bystander of the ongoing fight.

    I would not change the party speed to the easier settings, the map already feels a bit small.
  19. How 2 win practice arena!

    If you have the ingame and life time to stand around during the fights till the end, doing nothing, you really deserve the incredible amount of 250 denars, as compensation for utter boredom.

    For those who don't like slow grinding I would propose to install a mod (like RBM or Arena Overhaul, or both) and make tournaments and practice fights really useful and profitable.
  20. Fix Campaign Map AI

    The AI probably often does not see the enemy army early enough to escape, so it does not try. It has the disorganised status after lifting the siege and is very slow. It would be great if there were a messenger system in the game to warn and manipulate lords from your own faction, also there should be a skillbased ability of lords to reconnoiter far away (and the ability to utilize small hunting parties to catch spy parties). Presumably too complicated for the BL AI ...

    I cannot support the notion that there are no battles other than sieges. And sieges and battles developing from sieges were the norm in the high medieval period, pure field battles were very rare. Quite a lot in BL is random, sometimes (or, often ...) it seems the AI is totally braindead, but sometimes it also is ok and achieves goals I had not counted on. In my recent campaigns the AI parties helped each other quite often, more often than the player party did, hmm.

    Take also into account that humans during many/all military conflicts during history quite often acted quite stupidly, on par with the worst deeds of the BL AI. I don't have the feeling that the AI was once great or better and has become worse. The AI is stupid on the same level about since Warband, in my opinion.
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