Thank you so muchRigadoon said:
I quote my post because I haven't received the best answer: Some triangle turn into dark at two sides of the back armour.as0017 said:
some triangle turn into darkDocm30 said:
Ingame it have no problems (I tested). Because the texture is in format dtx3 (I made them long ago, but still haven't fix them yet)Subaathar said:
Thanks. This is useful.dunde said:
I think, a gun smoke particle should have these:Bravo2255 said:
("musket_smoke", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prtcl_dust_a",
600, 9.5, 0.6, 0, 60.0, 4.5, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.75), (1, 0), #alpha keys
(0.0, 0.7), (1, 0.4), #red keys
(0.0, 0.7),(1, 0.4), #green keys
(0.0, 0.7), (1, 0.4), #blue keys
(0, 3), (1, 23.0), #scale keys
(0.1, 0.1, 0.1), #emit box size
(2, 2, 0), #emit velocity
0.1 #emit dir randomness
),
You must replace your textures at both module folder (which item you had inserted into game) and your under-constructing resource (back up resource, or anything like that ...).LordKhan said:
Thank you very much, but can you do some example?MadocComadrin said:
So, anyone have solution?as0017 said:
("bomb_fire_1", psf_billboard_3d|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
10000, 1, 6, 0.0, 0.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 1.0), (1, 0.0), #alpha keys
(0.0, 1.0), (1, 1), #red keys
(0.0, 0.6), (1, 0.6), #green keys
(0.0, 0.2), (1, 0.1), #blue keys
(0, 1.5), (1, 4), #scale keys
(0.5, 0.5, 2), #emit box size
(0, 0, 8), #emit velocity
5, #emit dir randomness
200, #rotation speed
0.2 #rotation damping
),
Thanks, but I mean small pieces of stones.Roemerboy said: