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  1. Lato

    Recruiting new devs!

    What about text/story editors? I just player 3.0 and I still see the words "caldaria" in the game which really killed the mod for me, it only takes a few minutes to fix this, what do you think?
  2. Lato

    Modding Q&A [For Quick Questions and Answers]

    so was/is there a programs to switch from text/python and back to do this translate? Or did I miss somthing again?
  3. Lato

    Females in the Hun army???

    Night Ninja said:
    Less RPG cliches and more fact, please.

    It seems we dont have a single fact here which is sad but also proves what I thought about no proof of females in the hun army.
  4. Lato

    Females in the Hun army???

    Night Ninja said:
    Roach XI the Magnificent said:
    As for females in the armies, not at all uncommon on the steppes - you need skill and agility rather than brute force to survive there as a horse archer.

    Oh ****, not this false dichotomy bull**** again. Who says males lack in skill and agility?

    I think he was meaning that a female would be equal in the agility part which is important for horse archer while the strength would normally just be on the male side.
  5. Lato

    adding items to itemkinds1

    Well id like to say i figured it out, but it just kinda started working with alot of trial and error again, I have it to wear its showing up ingame now so i kinda know how to do it now, I guess i can start add in more weapons and armor now since i already copy pasted all the resourses. Thank you for the help guys ill post if i have anymore problems.


    Ok new problem, the first 2 items i copy and pasted and put in the game worked fine. But now the next 2 I am having problems with, i imported a crown and a armor, now they show up ingame just fine however when i look at them in the mog item editer they show errors like missmatch type, and i cant change the stats on them or update them at all, i have the resourses for them i belive so what i do wrong?
  6. Lato

    adding items to itemkinds1

    Zamensis said:
    Don't you need to import material too ?

    What you mean? I have copy pasted textures and resourses.
  7. Lato

    adding items to itemkinds1

    Zerilius said:
    Did you copy the corresponding texture file for that resource file.

    If you don't know which is its texture file then use openBRF to see its texture file.

    Yes the te file is BL_VikingByrnie03
  8. Lato

    adding items to itemkinds1

    Zerilius said:
    Did you copy the resource and texture files in your module's resource and texture folders. If not then do that.
    Now suppose your texture and resource files are custom1.dds and custom2.brf
    Add these lines in module.ini
    scan_module_textures = 1
    load_mod_resource = custom2

    Ok let me jump in here, ive been transfering items as well and cant get them to appear either, I just wanted 1 armor chest peice to learn how to transfer items. I took a armor from Bythwalda item 205 Nobleman_Lorica, i looked at the mesh for it and the resourse, i copy and pasted them over, i also copyed and pasted the item in the item kinds to my mod, and it auto updated in my mogs troop editor, i also added in load mod resourse for the armor that goes with this item and the scan module text was already there, I gave the armor to a recurit troop in the editor and when i start a new game the troops whole chest is invisable, what am i missing?
  9. Lato

    Modding Q&A [For Quick Questions and Answers]

    Rongar said:
    Toasticuss said:
    Where in the source is the code for the amount of bandits per party?

    Somebody said:
    module_party_templates
    and
    script_update_party_creation_random_limits

    Lato said:
    No im not talking about the enemy AI, im talking about your party, I dont want them to always charge, I just want them to wait at the start of the battle.
    The second part of my previous post is right about it. I provided you a trigger you need to translate it and add into mission_templates.txt as I wrote above.

    How do I translate?
  10. Lato

    Modding Q&A [For Quick Questions and Answers]

    Rongar said:
    If you're talking about tweak enemy AI, I of course know the line, it's next line after select_battle_tactic_aux -1 in scripts.txt. But I'm afraid that does not help you.
    If you mean adding trigger into a mission. You should find e.g. 'mst_lead_charge lead_charge' in mission_tempates.txt
    Code:
    mst_lead_charge lead_charge 65538  8
    You_lead_your_men_to_battle. 
    
    4 1 4160 0 16 12 0  
    0 4160 0 16 0 0  
    4 8320 0 16 12 0  
    4 8320 0 16 0 0  
    21
    21 is number of triggers you should change it to 22.
    Then you should add new trigger. You may do it just on the next line.
    But before you need to translate ms trigger representation into txt one, or find some how does it. It's not that difficult but I don't wont to waste my time on this routine.

    No im not talking about the enemy AI, im talking about your party, I dont want them to always charge, I just want them to wait at the start of the battle.
  11. Lato

    Modding Q&A [For Quick Questions and Answers]

    Rongar said:
    Zamensis said:
    I hope you understand, since my English is pretty bad. :???:
    I understand your English but confused about your goal.
    1. Do you want to tweak enemy/ally AI behavior, to make It more often choose the second strategy?
    2. Or do you want to implement something for players army?

    For 1, you need to find select_battle_tactic_aux in scripts and change conditions.

    Lato said:
    I cant find this is the text files, is this for the MS?
    Yes, it's for MS.

    I dont soppose you know the line to change it in text files?
  12. Lato

    Morgh's M&B WB/WFAS Editor v1.50

    First of all let me say I love this mod, and that it is great to see someone actually working with the text files and not just the MS. Not all ppl like using the MS!!! Anyways my question is when you updated this tool and changed the name what was the big change? I am using the older one and when I read your notes all i see are these WFAS item changes?? I dont really know what this means, what did you add and is it more stable then old ver?
  13. Lato

    Basic battle line.

    Zamensis said:
    Hi Lato,

    I was interested in your question so I took it on myself here :
    http://forums.taleworlds.com/index.php/topic,6575.msg4545523.html#msg4545523

    :wink:

    Thank you for the help, but it didnt anser my question as i cant find that line in text or even if its for the text, maybe that was for the MS, im trying to use the MS as well for this.
  14. Lato

    Modding Q&A [For Quick Questions and Answers]

    Rongar said:
    Zamensis said:
    Ok I have seen this in a few roman mods in some form or another, but i just want the basic one. When the battle starts the few horse troops always run ahead like fools and die while the main force walks slowly behind, its stuipd and I dont know why WB and fire and sword have it.
    The official answer was somewhat "it's more convenient for noobs".

    Zamensis said:
    What is the edit I have to do to make your whole army stay in place and await orders at the start of a battle? Now i dont use the MS i just edit text, so what folder and line do I need to change?

    In single player battle mission templates you need to add a trigger like




    I cant find this is the text files, is this for the MS?
    Code:
    ( 0, 2, ti_once, [],
      [
         (get_player_agent_no, ":player_agent"),
         (agent_get_team, ":agent_team", ":player_agent"),
         (team_give_order, ":agent_team", grc_everyone, mordr_hold),    ])
  15. Lato

    Basic battle line.

    Specialist said:
    You should really consider moving to the module system. But for text, I would ask SPD_Phoenix, who is like the repository on text tweaks.

    Also, this question really belongs in the Q&A Thread. Just a note....

    I used the MS, it has good and bad to it, but way to hard to get started again after a break, anyways this is a simple line or 2 in code I belive as ive seen this in most mods, any help?
  16. Lato

    Banners?

    Zerilius said:
    In game_start script each kingdom is assigned a banner, immiediately after that banner is assigned to the king

    Any advice for changing this with just the text edit? Like JUST switching the default banners to differnt lords?
  17. Lato

    Females in the Hun army???

    FrisianDude said:
    Lato said:
    There are just so many reasons to not have them though, the extra cost to equip and feed them alone.
    Wah? Equipping and feeding a woman shouldn't cost more than equipping and feeding a man. Unless you award them special status and gear.

    Yes but why equip a woman instead of a man? It would cost extra to equip and feed them because you would have had to equip and feed ALL your male soldiers first, so its extra.
  18. Lato

    Females in the Hun army???

    kiarj said:
    I remember talking about that in my history classes. The general consensus is that females definetely fought in the hordes, though in what numbers is unknown.

    Some sources even attributed the worse war-crimes of the hordes to their female parts, espescially when encountering the women of the enemy.

    There are just so many reasons to not have them though, the extra cost to equip and feed them alone. I cant even think of a single time/tribe from early to late empire that has had a female front line soldier. This is kinda bugging me now, there is at least one tribe/group that has female fighters right?
  19. Lato

    Basic battle line.

    Ok I have seen this in a few roman mods in some form or another, but i just want the basic one. When the battle starts the few horse troops always run ahead like fools and die while the main force walks slowly behind, its stuipd and I dont know why WB and fire and sword have it. What is the edit...
  20. Lato

    Your wife as a companion

    Captain_Octavius said:
    It has nothing to do with formerly being a minister, but an auto-equip system that needs the civilian clothes. Give her her original clothes back if you're going to make her minister again and it'll be fine. If you mod the auto-equip system you can eliminate the bug entirely ofcourse.

    This auto system mod, can this be done for just the wife or does it affect all char? And do you have a link for it?
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