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  1. 13exa

    SP Native The Rise of Bandit

    dead, this mod has dead :sad:
    I doesn't have anymore time for modding MnB Warband :sad:
  2. 13exa

    PYTHON SCRIPT/SCHEME EXCHANGE

    I'm trying to make new features, "Buy Fief in Siege" from the enemy.
    The price is variable, you pay them, enemy will leave the castle  :mrgreen:
    If there are 223 mens of the enemy inside the castle, you must pay 22300 denars for them to leave, the multiplier is 100
    Its mean 100 denars/men  :???:

      ##Exa Native - Buy Fief in Siege
      [anyone|plyr,"player_siege_castle_commander_1", [], "No more bloodshed for us in this place. I'll buy this fief.", "player_siege_buy_fief", []],


      [anyone,"player_siege_buy_fief", [(lt, "$g_talk_troop_faction_relation", -60),],    "Never, A glory can't be exchange for money.", "close_window", []], # This is the response if you are too much hated by the enemy, just delete this if you doesn't want this
      [anyone,"player_siege_buy_fief",
    [(assign, reg3, "$g_enemy_fit_for_battle"),
        (store_mul,"$g_enemy_need_money","$g_enemy_fit_for_battle",100), #This is the multiplier, just change if it too much
    (store_troop_gold,"$g_player_gold",trp_player),
    (assign, reg2,"$g_enemy_need_money"),
    ],    "Give us {reg2} denars for {reg3} people as final salary, I'm sure they will be disbanded in peace", "player_siege_buy_fief_response", []],


            [anyone|plyr,"player_siege_buy_fief_response", [(ge,"$g_player_gold","$g_enemy_need_money"),],  "Sure, for live of my troops and your troops", "player_siege_buy_fief_2",
    [ (troop_remove_gold, "trp_player", "$g_enemy_need_money"),
    (val_add, "$g_talk_troop_faction_relation", 3),
            (assign, "$g_next_menu", "mnu_castle_taken"),
            (jump_to_menu, "mnu_total_victory"),]],

            [anyone|plyr,"player_siege_buy_fief_response", [(assign, reg2,"$g_enemy_need_money"),],  "{reg2} denars?! Neverminds", "close_window", []],


            [anyone,"player_siege_buy_fief_2", [],    "Like I said before, We will leave this place in peace", "close_window", []],
      ##Exa Native - Buy Fief in Siege Ends
  3. 13exa

    [OSP][Item] Assyrian Armor

    What periode is this armour? BC or AD?
    I could use them  :eek:
  4. 13exa

    The horror of rhodok warfare...

    Temuçin said:
    kittehs said:
    So I found a funny way of beating Rhodoks playing as Nords. I ordered my men to hold position far from Rhodoks and we waited for them to run out of bolts. Within 2-3 minutes they ran out and we charge. It was hillarious charging at Sharpshooters with a massive two handed axe with no fear in heart. We cut then down in seconds.

    Waiting for two minutes is kind of annoying but is very much worth it if you want to save your mens lives. Once out of arrows Rhodoks are extreme tame and more of a free chance to practice axe fighting skills.

    Here the end your your dream;

    Other wave arrives and showers you and your men with murderous hail of bolts.

    Or while charging rhodok army bolts are replenish automatically and in the middle of your glorious charge. Red river flows at the left side of screen....
    Try to finish the first wave faster, Rhodok Sharpshooter is kind of **** in melee, leave the routing, make the line, wait for the second wave, "tink, tink, tink", run out of ammo, glorious charge, third wave? To the first again, and again, and again  :mrgreen:

    The red river will appear in the green tunic of Rhodoks, try not to charge with Cavalry, even in the open-plain battle, when the horse at the fast speed, the bolt at the fast speed too, then there is collision, and boom, speed bonus will **** up your Knight
  5. 13exa

    The horror of rhodok warfare...

    kittehs said:
    So I found a funny way of beating Rhodoks playing as Nords. I ordered my men to hold position far from Rhodoks and we waited for them to run out of bolts. Within 2-3 minutes they ran out and we charge. It was hillarious charging at Sharpshooters with a massive two handed axe with no fear in heart. We cut then down in seconds.

    Waiting for two minutes is kind of annoying but is very much worth it if you want to save your mens lives. Once out of arrows Rhodoks are extreme tame and more of a free chance to practice axe fighting skills.
    What will Rhodok become without Bolt Makers ? :lol:
  6. 13exa

    The horror of rhodok warfare...

    DragzJoker said:
    Rhodoks are only good for their crossbows because they just rip apart heavy units
    Nah, Their Sergeant is little good too
    My Nordic Army were hacked and slayed by 32 Rhodok Sergeant
  7. 13exa

    The horror of rhodok warfare...

    Easy, In Plain-battle against Rhodicks (Hahaha  :lol: Rhodicks, I am going to always remember that), especially if you are a Huscarl Warlords, put your shield, hold the position, let the Rhodick's bolts "tink, tink, tink" your huscarl shield.
    When you see the Rhodicks put down their Crossbow and take up the pavise shield in front of them because of run out of ammo, now is your turn to "tink, tink, tink" their pavise shield :lol:

    I would prefer that idiotic strategy in castle besiege, especially for hill-castle
  8. 13exa

    Caveman paints: Screenshots / art / Signatures / Fan site (new screens and sig)

    disablewinterevent said:
    "I have an idea: let's all go to Caer Liqualid together!"

    mb3.jpg
    mb5.jpg
    :lol:
    Weird, but cool  :lol:
    What will Dena Pirates do?  :shock:
  9. 13exa

    SP Native The Rise of Bandit

    SeRgYu said:
    Is it just me or the story seems lame? I mean c'mon, every town belongs to a certain bandit category, I mean, where's all the Lords and ****? Doesn't make any sense at all
    You doesn't see about Order of Dhirim?  :lol:

    If the story that you mean is the story of front page, I agreed, It's lame  :mrgreen:
  10. 13exa

    Modding Q&A [For Quick Questions and Answers]

    I try to test my "avoiding" guard trigger, but It didn't go well  :???:
    (try_for_agents, ":cur_agent"),
    (try_for_range, ":town_guard", regular_troops_begin, regular_troops_end),  
      (agent_get_troop_id, ":cur_agent_troop", ":cur_agent"),
            (eq, ":cur_agent_troop", ":town_guard"),
            (assign, "$g_town_guard", ":cur_agent"),
          (try_end),

            (agent_is_active, "$g_town_guard"),
          (agent_is_alive, "$g_town_guard"),
          (get_player_agent_no, ":player_agent"),
          (agent_get_position, pos0, ":player_agent"),
          (agent_get_position, pos1, "$g_town_guard"),
          (get_distance_between_positions, ":dist", pos0, pos1),
          (position_get_z, ":pos0_z", pos0),
          (position_get_z, ":pos1_z", pos1),
          (store_sub, ":z_difference", ":pos1_z", ":pos0_z"),
          (try_begin),
            (le, ":z_difference", 0),
            (val_mul, ":z_difference", -1),
          (try_end),
          (store_mul, ":z_difference_mul_3", ":z_difference", 3),
          (val_add, ":dist", ":z_difference_mul_3"),
          (store_random_in_range, ":random_value", 0, 200),
          (store_add, ":400_plus_random_200", 400, ":random_value"),
          (le, ":dist", ":400_plus_random_200"),
      (jump_to_menu,"mnu_town"),
    I test them, so If the trigger is working, I will throwed automatically when I approach the guard to mnu_town, but when I test, I doesn't throwed up, What is wrong?  :???:
  11. 13exa

    Modding Q&A [For Quick Questions and Answers]

    MadVader said:
    13exa said:
    MadVader said:
    13exa said:
    I want to make the town guard that was is the gate to notice us when we near, when we near them, automatically they will say, "Morning/Afternoon/Night, My lord"  :wink:
    So I try to take the belligerent drunk code in Mission Template, then i got confuse, where is the code?

    Or may be the code is on module_dialogue.py?
    Not an answer, but don't do it. The players won't like it and would avoid the guards like a plague. Always let the player decide what he wants to do. Best put it in normal, player-initiated guard dialogs.
    What If I do it to make an assassin mod that it was a "must" for player to avoid those guards?  :neutral:
    Then do it only in stealth missions.
    The needed code is all there, what you included in the last post.

    To make it clear what you need to do in pseudo code:
    Write a trigger for your stealth mission
    try_for_agents
      #check if it's a guard
      #check if distance to player is less than X
      start_mission_conversation

    Add a new guard dialog that will activate only when this happens (see the drunk dialogs for code example), and start a fight there.
    Thank you, now I little understand, what do I need is what I bold below wasn't it?
    (try_begin),
            (eq, "$g_start_belligerent_drunk_fight", 0),
            (assign, "$g_start_belligerent_drunk_fight", 1),
           
            (try_for_agents, ":cur_agent"),
              (agent_get_troop_id, ":cur_agent_troop", ":cur_agent"),
              (eq, ":cur_agent_troop", "trp_belligerent_drunk"),
              (assign, "$g_belligerent_drunk", ":cur_agent"),
            (try_end),
          (else_try),
            (eq, "$g_start_belligerent_drunk_fight", 1),   
                 
            (agent_is_active, "$g_belligerent_drunk"),
            (agent_is_alive, "$g_belligerent_drunk"),
            (get_player_agent_no, ":player_agent"),
            (agent_get_position, pos0, ":player_agent"),
            (agent_get_position, pos1, "$g_belligerent_drunk"),
            (get_distance_between_positions, ":dist", pos0, pos1),
            (position_get_z, ":pos0_z", pos0),
            (position_get_z, ":pos1_z", pos1),
            (store_sub, ":z_difference", ":pos1_z", ":pos0_z"),
            (try_begin),
              (le, ":z_difference", 0),
              (val_mul, ":z_difference", -1),
            (try_end),
            (store_mul, ":z_difference_mul_3", ":z_difference", 3),
            (val_add, ":dist", ":z_difference_mul_3"),
            (store_random_in_range, ":random_value", 0, 200),
            (store_add, ":400_plus_random_200", 400, ":random_value"),
            (le, ":dist", ":400_plus_random_200"),

           
            (call_script, "script_activate_tavern_attackers"),
              (start_mission_conversation, "trp_belligerent_drunk"),
              (assign, "$g_start_belligerent_drunk_fight", 2),
          (try_end),
    Just need some modifications?  :wink:
  12. 13exa

    Modding Q&A [For Quick Questions and Answers]

    MadVader said:
    13exa said:
    I want to make the town guard that was is the gate to notice us when we near, when we near them, automatically they will say, "Morning/Afternoon/Night, My lord"  :wink:
    So I try to take the belligerent drunk code in Mission Template, then i got confuse, where is the code?

    Or may be the code is on module_dialogue.py?
    Not an answer, but don't do it. The players won't like it and would avoid the guards like a plague. Always let the player decide what he wants to do. Best put it in normal, player-initiated guard dialogs.
    What If I do it to make an assassin mod that it was a "must" for player to avoid those guards?  :neutral:

    Gambino said:
    2 Q's plz...

    1: what software makes u read DDS files?

    2: how to change the main page back ground (  the one that theres restore game multiplayer exit to windows ) and the pause background (Note : i am using WFAS)
    1: You can do it with Paint.NET
    But I think GIMP has more option, so I convert the DDS use DDS Converter 2.1 to PNG/BMP, and then edit them use GIMP
    2: Not sure If WFaS is same with Warband, I think the main menu texture is main_menu_nord.dds is folder Texture, I'm not sure about this
  13. 13exa

    Modding Q&A [For Quick Questions and Answers]

    I want to make the town guard that was is the gate to notice us when we near, when we near them, automatically they will say, "Morning/Afternoon/Night, My lord"  :wink:
    So I try to take the belligerent drunk code in Mission Template, then i got confuse, where is the code?
        (try_begin),
          (eq, "$g_start_belligerent_drunk_fight", 0),
          (assign, "$g_start_belligerent_drunk_fight", 1),
         
          (try_for_agents, ":cur_agent"),
            (agent_get_troop_id, ":cur_agent_troop", ":cur_agent"),
            (eq, ":cur_agent_troop", "trp_belligerent_drunk"),
            (assign, "$g_belligerent_drunk", ":cur_agent"),
          (try_end),
        (else_try),
          (eq, "$g_start_belligerent_drunk_fight", 1),
             
          (agent_is_active, "$g_belligerent_drunk"),
          (agent_is_alive, "$g_belligerent_drunk"),
          (get_player_agent_no, ":player_agent"),
          (agent_get_position, pos0, ":player_agent"),
          (agent_get_position, pos1, "$g_belligerent_drunk"),
          (get_distance_between_positions, ":dist", pos0, pos1),
          (position_get_z, ":pos0_z", pos0),
          (position_get_z, ":pos1_z", pos1),
          (store_sub, ":z_difference", ":pos1_z", ":pos0_z"),
          (try_begin),
            (le, ":z_difference", 0),
            (val_mul, ":z_difference", -1),
          (try_end),
          (store_mul, ":z_difference_mul_3", ":z_difference", 3),
          (val_add, ":dist", ":z_difference_mul_3"),
          (store_random_in_range, ":random_value", 0, 200),
          (store_add, ":400_plus_random_200", 400, ":random_value"),
          (le, ":dist", ":400_plus_random_200"),
         
      (call_script, "script_activate_tavern_attackers"),
        (start_mission_conversation, "trp_belligerent_drunk"),
        (assign, "$g_start_belligerent_drunk_fight", 2),
        (try_end), 
    Or may be the code is on module_dialogue.py?
  14. 13exa

    SP Native The Rise of Bandit

    urugamer said:
    im having a problem, always appear me in the screen "X king was loosing with the more bellicose subjects, etc" appear me that screen several times, like 1 time every 2 days!
    Beta or Alpha?  :???:
    Cocktail said:
    13exa you continue work on this mod?i want a better rise of bandit
    Alan De Soison said:
    Exa..do you still continued RoB..?? :mrgreen:
    Yes, I still work this mod, but yeah, pending  :lol:
    I still try to make my secret project, line-story mod  :twisted:

    MariusThePaladin said:
    Sounds pretty nice. Is this mod just change the faction's lord and troops ? Or do you add some new banditry feature too ?

    The mod's story sounds interesting too, but many wrong choice of words and expression. lol

    One thing really bugged me though.  :neutral: Why do sea raiders fight like something from the Art of War or Romances of the Three Kingdoms while Stepp bandits fight was really simple...( just won because their number is superior) ?
    For the V.1, I will remake the basic such like troop tree, lords, and king :smile:
    For The higher version, may be i will ad some feature  :wink: (maybe :neutral:)

    I don't know, may be I have some respect to the Norse (Nords & Sea Raiders)  :lol:
    What do you expect from Steppe Bandit? Tell me the suggestions?  :mrgreen:
  15. 13exa

    Which lord do you like the most?

    Jarl Turya - His bravery as marshal, when Veluca besieged by 10 Noyans, and he go to Veluca to save them with just 3 Jarl behind him  :cool:
    Boyar Matheas - My father-in-law, my friend, my honored boyar, my honored enemy :cool:
    Jarl Tellrog - My brother-in-law, my friend, my honored Jarl, always follow me when I want  :razz:
  16. 13exa

    OSP 3D Art Extras for Modders!

    Someone, reupload please  :oops:
  17. 13exa

    SP Native The Rise of Bandit

    DamienTomasi said:
    The bandits of Calradia have been ignored for years, but recently, they start to gain strength.The peak was in 1257.

    Rubert, the Bandit Chief of the mountains, and Jean, the Sword Maiden of the forest joins their power and take Suno. The news reach both Harlaus and Graveth, alerted them both, before a month, the bandit coalition have taken Ryibelet, Kelredan, and Vyincourd. They also take Yalen, Veluca, Etrosq, and Culmarr from the Rhodok. Torn in confusion, Harlaus has persuaded Graveth to hold a meeting in Dhirim, which result to the Orange-Green Pact, and the forming of Order of Dhirim to confront the bandits.

    In the Nord, Jarl Aeric got into conflict with his monarch, King Ragnar, which recently take one of Aeric's most valuable fief from him. The Jarl incite the nearby villages of Sargoth and rise a rebellion against Ragnar, while remain hidden from the rebellion, the Jarl also paid some bandits to siege Knudarr Castle, making a distraction for Ragnar so he can take Sargoth without resistance. When Ragnar arrives in Sargoth, he was taken prisoner, the other Jarl was threatened to support Aeric to be king. Aeric take the throne and become the new king of the Nord.

    Sanjar Khan was murdered in a battle against a horde of bandit, the Noyan then gathered and hold a meeting for who shall be the new Khan. Dustum Khan then appeared and appoint himself, persuaded a numbers of Noyan to follow him, other Noyan appoints Karaban Noyan as Khan, the two groups become opposition, marking the start of the Khergit Civil War, in 6 months, Halmar, Narra, and Ichamur have fallen into Dustum's hand, the remaining Noyan flee in fear, making Karaban vulnerable in Tulga, the Civil War ended in Dustum's victory in the Siege of Tulga.

    Sultan Hakim decide to take on the Desert Bandits, a battle sets out, Sultan Hakim and his soldiers charges towards an oasis, unalerted, the Sultan was ambushed and outmaneuvered, he was later killed in the battle, the battle were organized by no other than Abdjil the Tomcat, a notorious Bandit known to target nobles and rich merchants, the murder of the Sultan has prove himself to be a dangerous threat for the Sultanate, just 3 days after the killing of the Sultan, Abdjil takes Shariz and Weyyah, the Emir was under quarrel with each other, and decline to join together to take Shariz, the broken Emir was later brought down one by one, and Abdjil became the monarch of the desert.

    In Vaegir, a numbers of Boyar sounded their disloyalty to Yaroglek, Rivacheg were sold to Aeric, and Yaroglek were furious, the king declared war against the rebelling Boyars. Seeing this as an opportunity, the tribes of Vaegirs unite together and declare independence from the kingdom, with the help of Valdim, a bandit Chief of the Taiga. Yaroglek won most of the battles against the Boyars, Boyar Harish, one of the rebelling boyars, request a meeting with Yaroglek to discuss peace in Curaw, Yaroglek went there, but instead the boyar, he found assassins in the castle, he was assassinated inside the castle.The boyars, unaware of the tribes, they were attacked and forced to surrender, some of them seek protection and became a vassal of Aeric.

    sorry if it's too long or something missed :grin:
    Too cool, mate. Tooooo cool  :mrgreen:

    (Doesn't mean to say tukul) :lol:
  18. 13exa

    SP Native The Rise of Bandit

    DamienTomasi said:
    13exa said:
    DamienTomasi said:
    then, should the full release called Delta? :lol:

    btw since the factions mainly changed, can I make the lore for them?
    I've made the lore :grin:
    1257, the monarch and aristocrat were ignoring the bandit threat, that makes people raising arm and become bandit. Rubert of the mountain and Jean of the forest assembling their army and trying to capture Suno. The great archer of forest released their arrow in that day and immobilize the garrison of Suno in blink of eye.

    The fall of Suno start the collapse of Calradia, Harlaus and Graveth know Rubert and Jane will become their greatest enemy. Veluca and Yalen fall into darkness hand easily, poor Graveth attacked by bandit, hated by Sarranid and Swadia, ignored by the rest. Harlaus ignoring this bandit, Praven was taken away and Harlaus propose and alliance with Rhodok. Now Swadia and Rhodok alliance were formed in one banner, Calradian Defender.

    Jarl Aeric Fairhair got a conflict with Ragnar. Aeric paying some of Sea Raider to raid Nordic village under the banner of Ragnar and assembling his family to unite. Aeric also capture Ragnar when Ragnar hunting a deer near Sargoth. And then Aeric become a king and Ragnar were forced to raid Nord villages.

    Dustum Khan, that should become the Khan in Khergit persuade a Noyan like Karaban and Aragur, also persuading a bandit to help him. The invasion of Tulga was commanded by him under the help of Steppe Bandit, some Noyan, and Sultan Hakim.
    Sultan Hakim the Magnificent trying to attack Dessert Bandit hideout but failed and were capture by the bandit leader named Abdjil the Scorpion. Sultan was forced to give all of his territory to Abdjil and he was executed. Dustum Khan that have support from Sultan to reclaim his throne was angry when he heard of the dead of Sultan. Then he march to Sarranid with his troops.

    Vaegir was surprised with the dead of Yaroglek that killed by assassin, someone says he was hired by Valdim, and someone says he was hired by Aeric. Before the Vaegir were crumbled with Civil War, all the elder tribe from 8 tribes in Taiga had gathering and want to unite again and decide to attack Aeric and Valdim. Valdim that fear of his life flee to Nord and become Aeric’s Vassal.

    The conflict of Calradia never come to end with the fall of every kingdom. But the war exactly just begin, The Swadian and Rhodoks survival, the revenge of tribe in Taiga, and the Sultan Hakim execution.

    If you want make the better, make it with including Aeric and The Fairhair, Rubert (Jean Optionally), Harlaus and Graveth, Abdjil The Tomcat and those Vaegir Tribe

    yeah, I'll let you know if I finished it
    Make it epic like your AAR  :wink:
  19. 13exa

    SP Native The Rise of Bandit

    DamienTomasi said:
    then, should the full release called Delta? :lol:

    btw since the factions mainly changed, can I make the lore for them?
    I've made the lore :grin:
    1257, the monarch and aristocrat were ignoring the bandit threat, that makes people raising arm and become bandit. Rubert of the mountain and Jean of the forest assembling their army and trying to capture Suno. The great archer of forest released their arrow in that day and immobilize the garrison of Suno in blink of eye.

    The fall of Suno start the collapse of Calradia, Harlaus and Graveth know Rubert and Jane will become their greatest enemy. Veluca and Yalen fall into darkness hand easily, poor Graveth attacked by bandit, hated by Sarranid and Swadia, ignored by the rest. Harlaus ignoring this bandit, Praven was taken away and Harlaus propose and alliance with Rhodok. Now Swadia and Rhodok alliance were formed in one banner, Calradian Defender.

    Jarl Aeric Fairhair got a conflict with Ragnar. Aeric paying some of Sea Raider to raid Nordic village under the banner of Ragnar and assembling his family to unite. Aeric also capture Ragnar when Ragnar hunting a deer near Sargoth. And then Aeric become a king and Ragnar were forced to raid Nord villages.

    Dustum Khan, that should become the Khan in Khergit persuade a Noyan like Karaban and Aragur, also persuading a bandit to help him. The invasion of Tulga was commanded by him under the help of Steppe Bandit, some Noyan, and Sultan Hakim.
    Sultan Hakim the Magnificent trying to attack Dessert Bandit hideout but failed and were capture by the bandit leader named Abdjil the Scorpion. Sultan was forced to give all of his territory to Abdjil and he was executed. Dustum Khan that have support from Sultan to reclaim his throne was angry when he heard of the dead of Sultan. Then he march to Sarranid with his troops.

    Vaegir was surprised with the dead of Yaroglek that killed by assassin, someone says he was hired by Valdim, and someone says he was hired by Aeric. Before the Vaegir were crumbled with Civil War, all the elder tribe from 8 tribes in Taiga had gathering and want to unite again and decide to attack Aeric and Valdim. Valdim that fear of his life flee to Nord and become Aeric’s Vassal.

    The conflict of Calradia never come to end with the fall of every kingdom. But the war exactly just begin, The Swadian and Rhodoks survival, the revenge of tribe in Taiga, and the Sultan Hakim execution.

    If you want make the better, make it with including Aeric and The Fairhair, Rubert (Jean Optionally), Harlaus and Graveth, Abdjil The Tomcat and those Vaegir Tribe
  20. 13exa

    SP Native The Rise of Bandit

    DamienTomasi said:
    And you say you can't speak english well

    btw great progress there
    Bah, I just copy that from this page :mrgreen:

    HybridSoldier said:
    I cant wait its alpha
    Wasn't Alpha released first then Beta? :lol:
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