Slaide said:
Small question about companion relations.
I did a 11 companion party with "stable" relations.
And yet after pretty much every battle, Kaverra, Adonja and Ediz where dropping in morale. While Siggy didn't. Sara the Fox and Ansen were in the party.
I fed my army correctly, was not getting excessive deaths, didn't flee from battles. Didn't do anything wrong as far as I know. According to the companion bubble, that party was supposed to be stable.
Got rid of Siggy and Ediz as a test and sure enough within a few days they went back 99 morale.
I am still quite "new" compared to most of you to game mechanics and would like enlightenment.
Those more than 8+ party combinations are technically stable, but the ones with a companion they dislike will always be more unhappy than the others. This will start mattering when you have very large war parties that are hard to please. This affected me when I tried probably the same combination as you. Even with 10 leadership, with big enough armies, the +1 friendship +1 enemy allies will start getting disgruntled.
With a completely stable one (no dislikes), you'll fine. In fact, I run only
six companions. Four party skills NPCs, Sir Jocelyn is the only one capable of training level 30+ units until the player levels up, and one archer to use the unique bows.
In my opinion at least, there's little point of having a ton of companions beyond the party helpers. Honor troops are generally on par with any NPC you can recruit, if not better. Other than archery, try getting your companion stats as high as a knighthood soldier. It's really difficult. You can equip better gear than them, but generally the results aren't going to be much different. Also NPCs take a much bigger chunk of loot than with normal troops (I think one of the old threads said each NPC took 3 shares, each stack of regular soldiers take one)
Also far less headache. You never have to worry about morale with a stable 6-8 NPC configuration. If your main party screen says Average or better, no particular NPC will be angry.
Is there any point to having good relations with bandits and other 'bad guys'?
Yes. They stop harassing your villagers when you are king. I think one of the mods answered this question in the past, saying they're really good to level up on when you're poor and generally town militia bands and your fellow lords will keep your towns safe. If you want that extra assurance, you have to grind for positive rep, which means helping bandit bands against bigger opponents.
When do the silvermist guys show up? I've met a few in taverns, but that is it.
You can only train them if you are Pendor culture as an independent, and you need a Qualis gem.
Must you own a town to start/fund a knightly order or is a castle enough?
Castle is enough, provided you meet the requirements. I think 3 of the orders require you own a specific town (Ethos for those medical-background knights), others require you be part of a particular culture, and others require a Qualis Gem.