Search results

  1. Articulo34

    Zendar?

    It would be kind of nice to have a neutral city-state. A place where a bandit PC could sell the fruit of their plundering, hide from angry lords, recruit sellswords and maybe even have access to unique stuff.
  2. Articulo34

    RIP Kobe Bryant

    Congratulations. You left me speechless.
  3. Articulo34

    RIP Kobe Bryant

    Hard to believe. I hope the reports about one of his daughters been also aboard the helicopter are wrong.
  4. Articulo34

    Sleek Forum, thoughts?

    Not sold on this one to be honest. Everything seems to take too much space on screen and I liked the old color scheme better. At least they didn´t throw functionality out of the window like others coffbethesdacoff did after a switch.
  5. Articulo34

    Getting too old to play ?

    I thought the old and absurd "videogames are for kids" argument long gone by now. I guess classics never truly die. :meh: P.S: 34 and I am not planning on stopping for as long as I can afford it.
  6. Articulo34

    Gekokujo: Bugs and Suggestions

    Mixed skirmishers is not a hard coded feature. If you know what you are doing you can change it in the source code and then compile it again. There is even a patch for Sugoroku (for Gekokujo 3.0) that removes it. Unfortunately it is not compatible with Sugoroku for Geko 3.1 nor with Daimyo Edition.
  7. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    No. The shield swords are called Katana, Wakizashi and Ninjato. You know they are different because their stats represent that of a shield and their icons are vertical.
  8. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    Not sure I understand what you mean.
  9. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    There is a Katana, a Wakizashi and a Ninjato that for all intents and purposes are shields. They are though too small to block most incoming projectiles. I don´t think they have the merchandise flag so to get them you have to wait until they appear on the loot after a battle (some Officers carry...
  10. Articulo34

    SP Fantasy Warsword Conquest - New Opening Post

    Can´t wait for a bit of good old "Zap, mother****er!". :shifty:
  11. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    IIRC you select your cavalry and then hit F4 followed by F6.
  12. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    Any change to troops that´s not inventory related (meaning level, proficiency, skills and flags) requires a new game. P.S Or you could try your luck with the savegame editor. Problem is, that editor can be a bit overwhelming. EDIT: I just realized that, whenever you break somebody out of...
  13. Articulo34

    PoP Official 3.9 Changelog [OLD]

    Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we... :ohdear:
  14. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    There is an issue with sieges where the set battle size doesn´t seem to be respected. I have mine set to 330 yet in combined sieges I can see something from 400 to 500 troops in total which puts a severe strain on my system. EDIT: I replaced mission_templates.txt with the one from DE 1.1 and...
  15. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    I think so too. A month of peace every once in a while is good to restore you armies, replenish your coffers, start some business enterprises here and there and travel around searching for top notch equipment.
  16. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    It´s working as phlpp (original author) intended. Some people complained back in the 2.x days about clans taking "days off" so he adjusted it and now there is only war.
  17. Articulo34

    Gekokujo - Daimyo Edition (Updated w/moddb link)

    Tsushima´s assault scene is broken. Most of your men spawn under one of the short watch towers near the entrance. That´s an option from Gekokujo 3.1 while Daimyo Edition is based on Gekokujo 3.0. But I have to admit that I miss that feature sorely.
  18. Articulo34

    A good build

    Mordred´s "Let´s play" might help. It is from the previous version (3.7) of the mod but the gameplay hasn´t changed much.
  19. Articulo34

    Piercing vs slicing vs blunt

    There is a mace with a reach of 85 I think. Although it may fall a bit short sometimes, it is enough to knock down enemies from horseback on a regular basis.
  20. Articulo34

    It's been almost 2 years since I last played PoP, how much has changed?

    3.8 brought a lot of replacements for items already in the game. It was an almost complete overhaul of swords, armors and helmets.