Cause then list of topics in the all-mods forum will look like this:
and then
It sounds weird - you can`t camp alone for there is no one to watch your back, but a prisoner that you have knocked unconscious seems like a nice guard. huh?
Well, I think since the shaders are programmable one could make them to cell-shade the game. At least, when the Paper World mode was released someone had posted a shader file to make M&B black-and-white.
What version does the game need?
No... think of Wii port... Real working swords and bows with free motion ability, just like in the DBtS.
0.800
Just for me! How gracious!
Just the mill? I mean, with this pack it`ll be easy to create things like, say, real-looking colonial steets, not just retextured generic medieval housing.
If you stuck in the middle of the battle with no ammo and lots of foes around, please call me and repeat this "Bayonets-are-useless" thing
Well, but how do you know wheter a npc is smith or not, if he doesn`t sell or buy anything? I mean, what kind of a smith he are then?
AFAIK, there were two separate items - the Shooting rifle and the Stubbing one. Smart, but hell ugly method, if you ask me, I mean, if you threw the gun away, you`ll still be able to poke someone with the bayonet, mounted on the thrown away piece. And more than that, it takes two inventory slot to care around one gun. BTW, is it possible to link items, so if you got one than you have an another and vice versa?
I`m talking about the arch thing, yes. The case is that my arch has somewhat different shape form the original one. So it looks like the game first draws a black layer with the shape of the stone arch and then adds texture from the ui.dds. I think this screenshot could explain what i`m trying to say.