Would be nice for people who barely know how to mod, to be able to add them to the player faction or something in case someone wants to roleplay being Frederick the Great or Charles the great transported to the medieval period.Converting crossbows to firearms is a single line of code for the smoke and a couple of edits. So long as we can add new weapon types, having firearms in warband is unecessary.
The problem is when I get caught off guard by a 1000 + strong army with lots of cavalry, you get 1 or 2 kills in before having to press retreat because the cavalry reached you whilst your troops are emptying their bolts/arrows on enemy shields. Just spent 3 hours reducing the enemy from 1080 troops to 996 troops occasionally having to exit to the main menu and reloading because a lucky arrow killed one of my sharpshooters instead of knocking them unconscious.if you are using retreat tactics with full ranged army what's the problem? when there's only cavalry left they'll shoot at them. typically the enemy cavs run faster so you are forced to retreat before their infantry connects. and the ai use cavs in their push on the flanks that's why they are not being targeted. you can specifically position some archers to the far left and right and tell them to face the enemy cav direction.
the only thing you can use to tank a cav charge without taking damage is shield wall so do what you will with that info. i personally enjoy having javelin infantry and cav units employ shield wall against cav charge. the enemy does nothing with their couch lance but suffers huge casualties to my throwing spears.
I don't have "infantry" My crossbows are in the infantry slot. I play to win every fight without losing a single soldier hence why I went for a combination of only recruiting Vlandian crossbows (the infantry) Battanian Fians (the archers) and horse archers to make the enemy's backs vulnerable. and still making use of the retreat tactic when the AI gets too closeyou gotta bog down the enemy cavalry with your infantry. and then they'll get shot down like flies
I hope it never gets fixed, it's a source of income and it's a great source of xp points that really help with the grind that is leveling.Last I played banneerlord was 6 months ago, and back then smithing was a broken source of income. Is this still the case or is it fixed?
You can try the Khuzait counter tactic. Where you march everyone to a corner of the map (can be tricky to find we should have a mini map) and deploy there, cavalry will bug out and stand against the "border" whilst your archers shoot them to pieces. It's how people deal with Khuzait horse archersArchers need to be told how to shoot in a formation.
- They refuse to shoot if someone is standing in front of them. Not even directly in front of them, just generally in the proximity of them.
- Their smooth brains are only able to shoot something that they have direct line of sight of.
- They will often focus fire on random cavalry instead of a mass of enemies that are a greater threat toward them.
I have lost and won games because of rogue cavalry units running around preventing archers from being useful.
You can literally place a horde of archers on the direct flank of an infantry battalion and they will still find a way to shoot at some Vlandian's pet goldfish instead.
Yeah but their artillery will get a shot or 2 in and kill a few of your men, and since you don't have any control over anything it's not going to be the men you deemed cannon fodder but one of your precious troops and thus messing up your perfectly balanced troop numbers. There's actually a way to this without losing any men but it's tedious and you'll be spending about 2 hours juggling your trebuchets around before destroying all artillery and the walls but at least you don't risk losing your troops. Basically you only build in 3 of the 4 artillery slots and you keep a close look at the defender's artillery when they turn towards a trebuchet, pause, send the trebuchet to reserve, click on the open spot where you didn't build anything, place the trebuchet there, the artillery will shoot at the empty spot and your trebuchet will be unharmed and nobody will be dead. Leaving the trebuchet in place after putting it in reserve, that first defender artillery volley will do damage to your trebuchet and kill some troops.the info on the top of the siege screen is wrong. you need to hover on the town itself to see thier food.
they do lose troops but it takes a long time so relieving force will arrive while you're waiting.
putting trebuchets into reserve then fielding them all at once is much faster than starving the defenders.
your best option is burn the villiage first, looting the village will reduce the food production for city, when city food storage is in 0 for a while, you will see the troops in city start reducing, slowly,
then you siege the city, after 3-5 days later, the troops are reducing to very low then you can attack with minimum loss
I had prepared and am overburdened like crazy with food And I'm besieging with my 83 strong party and the defenders food stocks are 0Your army will run out of food before the defenders do considering the fact most NPC Lords don't bother bringing more than like 5 pieces of food each
They are fun and feel less "wrong" than cheatingyou can use cheats or play on easy difficulty... the less exploits the better. When game is exploitable people with no self-control will do it and it ruins the game experience. I see no good reason to leave exploits in a game