Wow, just WOW. This site is brilliant(considering the goals it was constructed for)! Is that yours?Some of the perks that "work" are apparently really badly coded because the coder couldn't do math. Here's a comprehensive list of things: http://www.bannerlordperks.com/perk;skill=one-handed;perk=edge-placement-i
IDK. Just making up conclusion of what i see happining on this forum, twitter, facebook. Only patchnotes save and datailed bug repports requests i see as a customer, few posts of anything else, thats all, no inside info ^_^ .How do you know what TWs community manager is paid to do?
I think that there are ones like me who is totally frustrated when you need to do repeatedly grinding stuff like fighting lords or bandits for making money in the currently state of the game. My point is that you add new interesting randomized possabilities to make money first, then nerf the existing OP one. For example variety of quests, micromanagement, improvements, random encounters etc. I guess it my turn to say: Hey its EA, so we need money to test features unless you have broght new bright shiny mechanic that is not dull and boring as war/tournament/raiding right now repeat x 100 times to make your groches for doing the same thing another 100 times.That's the excuse but we all know people are raging because they can't make easy money within a few days anymore. Caravans were extremely unbalanced and literally just a free money machine
How is this spam when it is very well thought out and also received much praise?
Those mods are not just tables, they are c# based dlls. Mods I'm speakeng about not adding something "new" in the game but fixing perks, for ex. modders were the first fixing the disciplinarian, currently they have fixed steward related perks. My problem is that mods for fixing perks are separated, and made by different authors, so switching them all right now is kind of buggy) But again, they are modders, they have guessed, how to fix others code, CODE not tables.I'd say it's because the game has been out for what, 10 days ?
- Half of their patchnotes are for CRASHES. That's the priority right there : making sure everyone can play the game. And it's a good priority.
- As for mods : it would be pretty hasty of them to implement mods in the core game a week after said mods were created. They need to consider what make those mods good, or not, and analyze it. They'll do it, as they did with previous games.
- Modders are fast for 2 reasons : 1, they are amazing (seriously, M&B modders are crazy), and 2, modding a game is not the same thing as coding a game. Bug fixing is not the same thing as tweaking variables to make the leveling faster.
I can't wait for them to make the perk system work, but they seem to think crashes and performance issues are more important for now, and i can understand that.