The death counter in skirm actually is a bit misrepresentative since the game is balanced around unequal respawns. Aserai inf for example will usually have the most deaths in a match since they are weak, always triple spawn, and have to be in harm's way. Archers and cav rarely get a 3rd life and have way more disengagement opportunities, so usually have a much higher kdr even if inf are doing just as much work. Getting extra respawns is also the big "reward" for winning, so after round 1 both teams can go even in k/d and the ones with the extra gold still win convincingly...Those are different things.
A chat filter is necessary in any game to prevent offensive assholes, like those who like to complain about PC, to harass other players.
Removing death count is simply a mystery until Taleworlds says why they did this and there's absolutely no evidence that it's because they don't want frequent diers to be embarrassed.
BLO is very impressive but their method is not something a professional studio could use, the player to player desync is unacceptable for a paid product. TW could have changed their focus to make an MMO, or significantly redesigned the entire SP flow to fit with ~2 player coop, but they decided to stick with their simpler proven method of fully SP gameplay with quick match MP. And guess what, the platform they created was robust enough for a mostly lone modder to create a pseudo MMO, with other modders working on 2-player coop. So TW clearly made the right call there, didn't they?Bannerlord Online, with a small dev team (pretty sure just that Russian guy) achieved not only co-op, but a massive MMO. TW said after 10 years of development co-op was impossible. That just shows they are either incompetent, unwilling or simply don't want to implement things the fans want. Which one doesn't really matter, all three are pretty pathetic.
i hope u hungry bbDon't bother, he's not one of the bright ones and isn't worth your time. They don't even see they have conflicting arguments and they still refuse to understand. No matter how many times you point out their flawed logic, they will just prepare another text-salad for you. I found what I expected to find, I'll just let them circle jerk here in peace, lol.
- light/medium infs across all factions: Decent shield, decent melee weapon, decent spear, pickWhat is that you want to do and you can't with the class system? In terms of armor, if you wouldn't go full naked, you unequipped gloves and boots because it was "unnecessary" weight and faster movement was a good trade-off, yeah no thanks, I don't want that BS in this game. You have sword&axe&mace&spear options for heavy inf, some unique weapons for the light inf, for shock troops you mostly have pikes and 1-2 choice in 2h weapons. The level of customisation is pretty much the same in terms of weapons.
Anyways after reading the replies you gave to the other people, I see this about going naked BS... *sigh*
If only he had put those hours into something productive, like warband multiplayerI was bored so I did some maths
Bannerlord went into EA on March 30th 2020. That was 491 days ago.
4500 wins, divided by that = 9.2 wins per day (rounding up)
Checking your Steam profile (make it private old chap!) you have 3300 hours in the game.
This is 6.72 hours per day (every single day) for 491 days.
In monetary terms you could have earned £29,000 at UK living wage (roughly).
In hourly terms you could be reckoned at a 'Advanced' level on the guitar for the time spent.
I would gently and politely suggest that you consider:
A more productive hobby
A job that helps your life have meaning
I sincerely hope there is someone or something in your life that can take you away from 7 hours day, playing this one game. If you are struggling with social phobia then please consider contacting the group on the link below.
Best wishes and I hope you get healthy soon.
Consoles have the benefit of consistency, so quality standards are possible. Many PC players push the bleeding edge limits of idiocy daily, there is no way any professional developers could ever keep upProbably higher quality control standard on console. PC players get treated like crap as always and have to fix it themselves.
...I am pregnant
I've used Slack and Teams for work and my God, Slack was 1000 times better, I almost don't believe you can be serious... However I haven't used Teams since before the pandemic or for a school setting so maybe they made a bunch of improvements. Slack has a much nicer UI and is way easier to customize, not to mention the fun features like custom reactions and posting gifs that don't need to be approved by a committee of boring old twat****les.Started teaching in coronatimes and holy Moly, MS Teams is like a really really handy piece of work. Convenient, easy to use, easy to navigate. Love it. I tried Slack some time before in some other project, but this Teams things is next level. Would recommend.
(this message was not paid for by Bill Gates, I promiss)
I think this is exactly what is being asked for... But why not? People don't need full details or patch x patch breakdown, even just some kind of mildly arted up png with text like:course, that is not asking for patch notes exactly - just the notable content planned to be included in the patch. I wanted to be clear that currently there is no intention to have a general "this big priority will be in that patch" type of announcement. And if you are looking for notable WIP priorities without a specific patch timeline, that exists in the provided statements.