Man reading that makes me sad. They could make a masterpiece out of that idea. I am genuinely a new MB fan but this makes me sad bro.What saddens me the most is what a game we could've had.
And it's not lack of manpower, it's horrible project management and trying to cater to a casual audience instead of your long-term fans. After all M&B Original was made by 2 people ? And Warband less than 10?
Also looking at old footage there was a lot of stuff which has since been removed (minor faction settlements, each village being it's own independant fief with upgrades, gang system). I think at some point Armagan just said "Screw it! things are taking too long, lets just make it streamlined and have modders do the work for us".
Like mexxico said, Taleworld is lacking manpower. Maybe the devs are a bunch of internship guys that don't know how to code (I mean the real implementation of code not just tests or exams in university or college). This happens to cyberpunk too where the experienced devs leave the company and what is left is the internship dev and they just ****ed up the game. I am a programmer myself but I am not a game dev. (CMIIW) Modding and developing a game are somewhat similar. The difference between modding and developing a game is at the start. Game dev needs to build the fundamental framework, so in the future, it is easier to implement things and the rest is the same as modding or developing. They just need to write a code.Some of the code is interesting, some of it is unnecessarely complicated for what it does (at least given what we can observe) and some of it is genuine spaghetti.