Maybe thats the case. The Aserai was at war with Western Empire at the time, but from what i have already seen the kingdom which decided to make peace which is rhagea at this picture is the one that pays the tribute. I might be wrong though and rhagea pulled a check and mate here.Who is paying who? Maybe the Aserai were already fighting another faction and offered enough money to make most SE lords agree
When you open trade tab in towns on the top left, above town items you have the hammer icon (if i remember correctly) and when you hover over it shows villages belonging to town and workshops.How do I see smithy on the map? Is it only when you walk around?
I think they may have add some new battle maps.Did you change anything else because that seems like a lot for 1.4gb download.
As after this update it’s causing my map to crash every few minutes, all the files associated with the map are correct and my settings remain the same as they were before the hotfix
None of those things should affect the map
We are not saying that there should be more loot, but we rather get one good item instead of 100 rags every battle. There is loot value cap anyway.I disagree, loot is perfectly fine. Making it better would ruin the economy even more than it is already. Trading just cant keep the pace compared to the income from looting. Same goes with Roguery and village raids.
The problem is that factions share equipment, so they cant be unique to just one kingdom. there are not that many different boots for example so every faction uses mail boots and splint boots.Wait, why? This was very useful in helping to distinguish which armor came from where, especially if you want to equip characters or followers with gear from their appropriate faction. Could we please revert this change?
Yep, I never ransom bandit bosses and high tier, mounted bandit units, when i have a lot of them i look for this quest.You can make 20,000+ from "Landlord needs Manual Laborers."
Such a good suggestion, and its so obvious to take this route. But im almost certain that its gonna be labeled as "too complex" back to console port.yeah, it really should be reworked, right now armor is too weak and there is no reason to use anything other than blunt aswell, it's as if armor was painted on the body or something lol
maybe adding more values to armor to create a paper/scissor/rock system? just like damage is divided they could separate armor rating into things like deflection, absorption and hardness (just examples from the top of my mind) and add them accordingly to each armor based on their tier and visual representation.
a Gambeson would have bad deflection, good absorption and medium hardness for example making it weak against cut, good against blunt and medium against pierce.